2011/11/25

From seconds to kill integration solo technology

Many people can have very good, consciousness can also, but when the game will still get keep the point, can't open the breach the situation. So that players can calculate the intermediate level, and because in contrast to use elements of the games and the emergency situation, its individual ability basic can't do the job.
Give a simple example. Nuke you keep B, the somebody else still o3 to R, then what is your first reaction? I here give three choices: the first kind, grass, pull out and, kill A numerical A. This good point A change, convulsions point again pull A gun violence, most in the two, the premise is you're not white. Have you finished my task. But when you can't afford to take more wind, possibly A didn't die was AK violence and....... You nodded A miss, point the man will face after the above three pike attack, if he can better perhaps can also killed 1 to 2, if he's not been white. If white, B zone of slope area falls in T control, want to turn A turn A, want to TouRen TouRen, the whole situation is out of control. The situation is extremely risky gambling, game mistake can conspired to several key innings.
The second? The reason some, Yin a corner, and hid a box, play side. This is arguably the sober, but only if you hide the high level o3, otherwise is to die in. And somebody else T also not silly, search a point what basic will, this is not good. The real team and you hit, if somebody else serious point, in JiaoHuoDian camp is near the greatest risk, the highest demand for marksmanship. A strong friend should have this feeling, o3 the position of the still, o5 sealing Angle, to the timing of the m1, assaulting and the system, it is difficult to resolve this at all offensive. Again, you can change a really good, a second hard to change.
The third kind. Mastery of detail very thoughtful. First of all, take o3 back into the body B, so basically you also still o3 each other half white. Second, through the box bunkers role if the other party really R observe. If a glimmer, saw almost three people, they have to timely report the situations and request support (key! Must say, such as whether the enemy has arrived three downstairs party, etc). At the same time use the hands of the ray delay, and choose the next JiaoHuoDian. Write here may have a friend said, which have so many special cases ah, a set of one set. I want to say this (actually, I really don't want to openly), either as a soldier or entertainment or friends, you are like two party decided dozen, or be each other with a B51 and double gun entertainment? If you are a man, you'll certainly not content to the disequilibrium situation, and when you side keep the point, won't keep point, the other R a mess of time (usually the somebody else see you keep a straight R, who lazy and you slow play), whether you have a strong make not, has a gun can not open the feeling? This is what I said today key-solo combat the use of integration.
The so-called solo combat integration, including these a few respects. 1. Seconds kill ability 2. Props skills. 3. The situation judgment. 4 map element use. 5 JiaoHuoDian choice. 6. Endgame mobile. It may seem like the talk, actually understand up it's not that hard. Seconds is watching your gun kill the hardness, is to maintain a high suddenly and violently head rates, and so on; Props are those who ray, see you use is the place, still have no; The situation is to point to to the vision you judge whether in place, through the reconnaissance can find enemy intention and trends in order to master the pace of the game and the initiative; The map is watching you cooked by elements not familiar map, at a critical moment if you can find the right move point, and this directly related to JiaoHuoDian choice whether reasonable effective, if you can in you before the influence of the dead to maximize the enemy; Endgame mobile is perhaps the most difficult in these do the job, because it is a test of your ability to direct the comprehensive a. I just look at the oneself person after a soldier died in the pieces of a walk when basic know this man level. Because even if he took the ending, but his walk a and actually appear bigger mistake the consciousness of words, so the man's strength is not reliable.
Maybe you can have very aggressive, maybe you play some soldiers team weak teams have been able to do when mass. Perhaps you also play a strong team, and has accumulated some high level against experience. But, CS not by small universe outbreaks and 卍 solution to maintain, those too blood; CS should be like a detective in solving crimes, your means, ability, insight, mastery of detail, and sober analysis and judgment, is your king.
Please always remember you more than a hand gun, you also have a more formidable than gun of the mind.

2011/11/24

If CS to the war!

1. The troops when attacking, but he ran into a dark wet corner squat, Yin people... [note: this "Yin" for verbs]
2. Always called comrade-in-arms squat down bottom, their comrades on the back, and keep the pose a gun...

3. Flash into cover body, always a jump, his legs are constantly swings, he thought it leap better...

4. Carrying N kilograms heavy weapons also not hesitate from 3 to 4 m high jump off the place, immediately fracture, he thinks that jumped out of the 10-20 losses only after the HP...

5. The attack hang in the back, with a saber run, he thought it would be faster...

6. Often have no matter in attack, with the bag of all attack only a few bullets, he believes that the bullet not use up the attack after off, the attack will be grouped together become saturated state...

7. Like to cover such as wooden door body strafe, screen and body ends, the bullet after using, found that the enemy was not hurt invisibles standing in front of, and he thinks strafe the wooden door can be in wooden door intact to die...... wearing enemy

8. With glock and the enemy melee wartime, always jump and the enemy, he thinks that jump to play to the advantages of glock...

9. Deagle hand, and in all astonished gaze rushed into the enemy camp, he thought deagle = eco = rush...

10. Grenades fly don't lie down and let it underfoot explosion, he thinks he has the body armor, fry nothing serious......

11. In march, the M4 in the bag, took out the saber sway two, take out the M4, lower M4, took out the gun, pack pistols, took out the M4...... He thought it would let the other people think they are professional...

12. Use AK, Saul to the ground, after 30 bullets, the enemy still sitting there playing mahjong. He thinks strafe the AK to malicious pressure gun...

13. A jumping fly out, haven't had time to see a sight, into a honeycomb....... He thinks "the air, ground d shot" is the basic skills AWP...

14. Each button to take out a gun AWP pistol, and put down the gun, and then take out AWP, again aiming. He thinks they can increase the frequency AWP shot......

15. And before the start of the enemy, for the enemy roar loud: GL HF!!!!!! [Good luck and have fun]

After the battle, loudly to the enemy roar: GG!!!!!! [Good game]

He thinks that this is the basic manners......

16. Hair pay, he put all the money to buy the latest video card and CUP...

By the [of the coke as HE lost to his girlfriend, but ran into the corner hide] jokes inspiration, wrote this, giving everyone the entertainment. Ha ha

2011/11/23

CS weapons and gun speed analysis

In CS, Unit is representative of a Unit of length, and the Unit is only in the length of the exclusive CS Unit, 1 Unit = 1 inch we 2.54 cm.
To learn the CS jump player, believe that this not unfamiliar.

I through management plugin test, will be a gun of speed, weapons made some arrangement.

The following units are Unit/per second:
Run/walk/squat down

180/93/10 ~ 10 the following (random) : Shield (the Shield)-defense state
210/109/69.93: AWP, G3sg1, Sg550
220/114/73.26: M249
221/114/73.59: AK47
230/119/76.58: M4a1, M3
235/122/78.25: Sg552
240/124/79.91: Famas, Galil, Aug, Xm1014
245/127/81.58: C90
250/130/83.25: pistol series, Tmp, Mac10,'t a Mp5, Ump45, Shield (the Shield)-general state, throwing weapon
260/135/86.58: Scout

Sharpshooter (sniper mirror open position)
150/78/2.49: AWP, G3sg1, Sg550
220/114/73.26: Scout


Gun name CRT:
- - - - - - - - - - - - - - - - - -pistol- - - - - - - - - - - - -
9 x19mm, glock- - - - - 1-1 9 x19mm pistol
Km45, usp- - - - - - - - -1-2 KM. 45 tactical pistol
228 compact, p228- - - -1-3 228 compact model
Deagle, nighthawk- - - -1-4 nightingale. 50 C
Fiveseven, fn57- - - - - 1-5 ES-Five-Seven (p)
Elites- - - - - - - - - -1-5 40 god gun the twin gun (bandits)

- - - - - - - - - - - - - - - - shotgun- - - - - - - - - - - - -
12 gauge, m3- - - - - - - -2-1 LEONE 12 gauge SUPER
Autoshotgun, xm1014- - -2-2 LEONE YG1265 balls per shotgun

- - - - - - - - - - - - - - - - - kalashnikov- - - - - - - - - - - -
Mp, TMP- - - - - - - - - 3-1 SCHMIDT sub-machine gun (p)
Mac10- - - - - - - - - - - 3-1 eng Aaron MAC-10 (bandits)
't a mp5, SMG- - - - - - - - -3-2 KM kalashnikov
Ump45- - - - - - - - - - - 3-3 KM UMP-45
C90, p90- - - - - - - - 3-4 ES c90

- - - - - - - - - - - - - rifle, sniper rifles- - - - - - - - - - - - -
Clarion, famas- - - - - - -4-1 clarion (p)
Galil- - - - - - - - - - -4-1 IDE the defense (bandits)
Scout- - - - - - - - - - - - 4-2 SCHMIDT scout (p)
Ak47, cv47- - - - - - - - 4-2 CV-47 (bandits)
M4a1- - - - - - - - - - - -4-3 solitary cow m4a1 carving (p)
Scout- - - - - - - - - - - - 4-3 SCHMIDT scout (bandits)
Aug, bullpup- - - - - - -4-4 bullpup (p)
Sg552- - - - - - - - - - 4-4 KRIEG 552 (bandits)
Krieg550, sg550- - - - - -4-5 KRIEG 550 COMMANDO (p)
Awp, magnum- - - - - - 4-5 McGonagall agriculture sniper rifles (bandits)
Awp, magnum- - - - - - -4-6 McGonagall agriculture sniper rifles (p)
D3au1, g3sg1- - - - - - -4-6 D3 / AU-1 (bandits)


- - - - - - - - - - - - - - - - - -machine guns- - - - - - - - - - - - -
M249- - - - - - - - - -5-1 m249

- - - - - - - - - - - - -equipment, throwing weapon- - - - - - - - - - - - -
Vest- - - - - - - - - -KaiFu 8-1 of body armor
Vesthelm- - - - - - - - -8-2 KaiFu le helmet + body armor
Flash- - - - - - - - - - 8-3 flash play
Hegren- - - - - - - - - - 8-4 high explosive grenades
Sgren- - - - - - - - - - -8-5 smoke flare
Defuser- - - - - - - - - -8-6 bomb dissembling bag
NVGS- - - - - - - - - 8-6 night-vision goggles (bandits)
NVGS- - - - - - - - - 8-7 night-vision goggles (p)
Shield- - - - - - - - - - -8-8 tactical shield

General arrangement is as follows:
The slowest weapons for: shield (tactical shield), but for in defense state. And walk down the rate at unti/SEC 10 random, if say there's more slowly, only to save only AWP, G3sg1, Sg550 this 3 d do squat down sniper rifle in time.
Ordinary speed weapon: small gun series, knife, throwing weapon and shield (tactical shield)-general state, and in addition to all the four outside except C90 kalashnikov only.
The fastest weapons for: Scout, yes, that's the police light, many players think and took the knife is the fastest, actually otherwise, by test, the game is set on higher than 10 unti Scout/SEC, Scout is the fastest CS weapon.

Conclusion:
If learn to jump experience understanding, in addition to originally movement speed, via the terrain, the operation mode, the obtained by the rate will be different, have the interest friend can look at.

2011/11/18

CS: Zero action

I believe people who played the game should know that Counter-Strike (rivers and lakes, also known as: Counter Strike, or CS), or he certainly is not the people on earth! The Half-Life (Half-Life) of the Mod can now be used to describe the red-hot peak of it! The Counter-Strike Condition Zero (zero action) is a pulse CS authentic single pass, a new high ability, we will wait and see. .
I as a member of the Special Forces - FY Fei and his teammates rushed by helicopter firing line, suddenly, ears to hear the captain cry: RPG! Bang bang, dark eyes suddenly, at the moment I knew: zero action has begun!
Action before the start of rapid memorizing the following commands to ensure correct after its destruction out:)
W (forward) S (back) A (left) D (right) Shift (walking) Space (jump) Ctrl (squat) PGUP (to the point of view) PGDN (looking down) END (look ahead) MOUSE 1 (primary attack) MOUSE 2 (secondary attack) R (loading) the number keys / mouse axis (switch weapon) E (use) F (Night Vision) Tab (task presentation) F5 (screenshot) F6 (rapid archive) F7 (Quick mention file) Pause (pause) V (up diving) C (downward diving)
First off: Recoil
Black Hawk has been falling, casualties are certainly there, but there are still several Delta players deep worries, "a brother must not be allowed to stay!" So I started rescue operations. I stay next to the burning of Black Hawk, this time the enemy had flocked rushed over, I reach for a hand gun, blah several burst. Continue to advance to the enemy hinterland, came to a room, to get rid of the two enemy soldiers rushed out and surrounded by a see no way, I cursed heard a bullet hit the shuttle several boxes on a wall, the wall a hole was out of the past from here, get a bomb in the metal framework, along the plank to the second floor, I saw red light flashed on the wall, pressing the 5 key to set the bomb, and then flash pressed to the side of his head buried in the hands of a detonator, a roar, the wall was blown out of a hole, I just stuck his head out to observe, to see a bunch of red swept over, I came back quickly: sniper! I made a bomb installed deep breath and lightning washed out, kept whistling bullets fired, sent across the upstairs scream, enemy snipers planted down! On to the roof, entered the room they found a Delta team, understand the enemy and separated near the comrades, we went out and not let his sacrifice, so I rushed in the front. Cover him into a water tower, I will continue to search for security after the other lost comrades, next to the two doors not open, put a gun to smash the crate blocking the door can be passed, came to the compound, the army's helicopter was about to land, but the ground and high wall all enemy soldiers, I replaced the angry machine gun killed in the past, all the ground clearance is completed, I find his teammates in Fan Shen, a jeep, rushed over, jumped out a few enemy soldiers, but fortunately I am well prepared, gun gun headshot! In the next room to find his comrades have been captured, this guy seems to be scared silly, would not stay in place before the trip, I told him: There I was, all OK! Finally came to our secure compound, Black Hawk has been waiting a long time. Difficult Tip: smash any boxes around!
The second hurdle: Lost Cause
Hostage rescue operation began, fluttering the night rain, which started off to pay attention not to disturb the enemy! Dive into the wood shed, a chair is a dream of my dear friend the Duke, said later it was fast, small flames cutter table hand, turned to the bamboo forest edge, the ground channel iron railing door locks burned, go forward , above, only to hear a bunch of terrorists crop Illawarra patrol said the birds did not understand, it does not matter, there are two beams of light came down through the place, carried out up to inquire pinhole detector ( This thing in the movie - The Rock appeared), that the hostages held in place, sent a signal to the follow-up reinforcements, but at this time, I discovered by the enemy, a bitter battle began. From the wood up, rushing to kill the enemy, paying particular attention to the foot of the loop foot mine, this thing could blow the roof you will! Find the location of the hostages, teammates have to rescue them, the following should I clear out the road leading to the pier, that is one word: Clear! Forward search, a jeep suddenly rushed in from the outside, I immediately squat is a burst, the car immediately killed the enemy! I lean out look, and suddenly see a white light, good! RPG! Cepu lie down, a roar, behind the jeep was blown to pieces, good insurance! After clearing out the enemy troops, from the wooden box to the opposite window on the inside, no way, careful observation, that there is a hole in the ground, you can go through, came to the compound, kill four weeks of the guard room, pay attention to the trees there is a sniper hand! The box down the window and go, along the wall to add to health care package. To place a flashing red light, indicating that there need to explode, but no explosives, forward looking for explosives. Entered into a room, I heard a guy shouting from a distance, rushed over, I thought to myself: This guy lives for it! Targeting the head, and pulled the trigger, of bombers, blown to pieces this guy, this guy who had explosives strapped, I have the life of the plan do not! Terrible! As before to find explosives, return to place the point of detonation blasted a tunnel, jump from the gap, and the enemy head-on, and ultimately wiped out the enemy! On the opposite side of the watchtower, I am facing the intercom shouted: Clear! Drained! Difficult Tip: Note the foot of the loop foot mine, pay attention to ammunition and medical kits!

2011/11/17

"Counter-Strike" EG train to teach you to play fast-break

Evil Geniuses has a unique play style - their offensive rhythm quickly, often with rapid shunt RUSH attack or a tactical point, you rarely see them wait at a certain point or is stuck attack area. For these five guys who attack the United States depends on the success of their offensive rhythm exactly how soon, they can take advantage of a fast attack in the chaos of one's own position to win a case of successful regions.This set of tactics to show EG fast attack tactics of the concept, in August last year, the Dust-Off Championship semi-final line in which the lower bracket finals, they are the first guns with this Council on the fast-paced attack. There is no psychological preparation of the MoB was completely shocked, EG T, by virtue of doing their own half off to a good start.This set of tactical implementation process is as follows: cs.pcgames.com.cnn0thing - on the second floor stairsstENo - middle floorchE - T Fang RoadNepo --- on the first floor stairsNineSpot - promenade, toting C4
A start Nepo-and n0thing they go on the second floor. Nepo-conventional place to throw flares aimed at any attempt to white out before the pressure from within the field of CT, after the Nepo-and n0thing they are used under the stairs in front of the train after the rebound threw smoke bombs, aimed at mined near the car blocking the line of sight, and before the pressure CT CT CT middle of the line of sight. After Nepo-use the same method throws a flash bang his last.
  
chE and stENo both came to the T side Road, birthplace front chE first came to the T side Road. They are not eager to observe the middle of the situation but throw back to the VI train smoke to live before the pressure to block the CT CT middle line of sight. After both of them are white car parking spaces to the rear fifth throw a flash bang, aimed at the white car near the mined out CT. After the field went chE, stENo purple car parking spaces by V the direction of CT on the Road side threw the flare. cs.pcgames.com.cn
  
stENo CT side of the Road found one defender after the white car parking spaces by the top fifth throw a grenade, followed by the use of small purple jump went to the fifth car parking spaces at the rear of the ladder. VI went chE car parking spaces after the use of the channel walls at the VI throw a flash bang.
  
Toting of C4 NineSpot gallery has come to the end. For this time toting the C4 NineSpot, he did not need to take risks-like trying to walk the aisle spaces VI, because he did not find out the station near the CT. So for him the points of his teammates did not attack as much as possible before he needs to extend his own life. Of course, when the T side after playing the attack, some people will and NineSpot convergence. jump from the top compartment chE VI on the stairs after the high-profile down to the ground, after which he is responsible for the 6th car stuck behind the fifth and sixth parking spaces, two channels, aimed at attacking the cover from the gallery's NineSpot. cs.pcgames.com.cn
  
n0thing also reached the fourth on the ladder above the car, check the top of each fire compartment and the high-field and mine inside the car. Found no CT after he came to power down the fourth car behind the car. At this time of Nepo-CT side of the Road began to walk, in the process of parking his white car in the fifth field was observed below outside. After he entered the CT side of the middle infield touch slow.
  
When NineSpot has started to move slowly while touching fifth and sixth parking spaces at the channel has been brought under control after one's own parking spaces chE V channel began to attack. The time has come to a chE artistic performance: the use of VI's ladder jump to the fifth car parking spaces in the white car at the top. cs.pcgames.com.cn
  
stENo came fifth car parking spaces above the purple cover chE, n0thing fifth car to the rear throw a grenade and flashbang and other support are fighting the chE. VI after n0thing inspected cars at various locations after the CT side of the middle guarded.
  
Teammates finished in the field observing the situation continues to be responsible for cleaning up after the fifth chE parking spaces at the channel, and then he stuck the CT birth right slope. VI went to the top of the parking spaces continue to be responsible n0thing CT side of the middle watch, and after the blaze from the gallery's NineSpot convergence.
  
And sixth cars in the top of the n0thing convergence above the car after NineSpot jump through fifth car next to mine, mine cars in n0thing to throw flares after NineSpot responsible for inventory, inventory after NineSpot placed in a regular position C4.
  
Since then the number of EG at an advantage, NineSpot and they both went to a safe place chE guard C4, and stENo and n0thing they continued to move forward - stENo go white room, n0thing go through the CT side of the middle infield .
  
Although this tactic to rely heavily on individual play, but also the tactical execution of the process does need a lot of teamwork. EG thrown flares and smoke bombs are basically there to be able to make his teammates better stations. Consider this set of tactics for each player throwing the purpose of mine, each team member roles and tasks are to help you understand what is the key to this set of tactics.

2011/11/16

"Counter-Strike CS" offensive tactics on T

The following simple that some of the tactical offensive on T:
Were three guns a pistol and hit a ECO ECO
train
Pistol
train, 2 of a green wall of the small A, the doors themselves from the USP + o3, 2 an inside field staircase cards look (of which one to buy package O3 * 2 + O4), the door O3 green wall out, playing a front to push the police, the No. 3 Road, directly within the field, the next with the external field, the police in the O4 O3 Road near the high flash point of the police siege at home
ECO Council
train, 2 个 Deagle + O1 another small A 2 1 Set (O3 * 2 + O5), the first time, four to go in, pull out a straight line Road to attract direct fire ran to the 4 bottom of the stairs waiting for the small,the other side to see, within the field of harassment to attract, in-field 1 O5 and a far point of flashing a near-point flash 3 under 3, No. 1, the next one, and finally an O3 for the No. 4 small stairs from the field Police in the run to steal people (saw the opportunity)
Play ECO Council
train 1 additional lower four, one in the door, three six, try not to spread, two nightside Envelope yang side three points
Bureau of the basic look of guns to fight, when to be flexible to play T
Guns train ,1-2-2 3-1-1 in the door
1-2-2 1-3-1 card the first time, what if two people stand in the door sniper attacks to steal the train to see who first harassed and then 2-1-2 4 2 A time to push the external field
3-1-1 Green Wall alternate substitutions harassment transfer within 2 games 3 points to lower the high road one, do not drill the train, the bold knock the gun
1-3-1 in the door the first time flash of smoke sealed 5.6, one person went out to climb the highest point, a front to steal 6 people knock the gun, or directly out of the door to 5.6 under two O5, 6 channel O5 anti-6 No. Far Point CT, 5 No. O5 anti-CT in the door


 
dust2, routine training tactics (T)
Pistol
Good position B, the first time five RUSH B, Fu Gong made the main one and then the remaining $ 200 to buy USP stars O3, take a little from their main USP of other small A, B into the final two holes before the three rear to point out on the CT table, quickly retreat, the first defense against B, 2 O4, a card can be heard outside in the middle B and B1 card points, four right-hand side in A major turn away to prevent the pressure of the CT A door pressure long road points to a small green box to hear the direction of founding, go to the middle, a position in a small long road stuck, do not reveal Road, three doors into the A momentary flash 3 in A major to see A slope, sent from the small A's A pit deputy scored 3 touch the trail from the personal collection of Fugong touched nearly O3 O3 3 people with a point on the grab bag fitted with three lanes and then switch to B outside Fugong B1, A pit Fugong transfer path, the former 3 people found the small, back after two anti-theft Fugong trail CT, the complement of guns for the top trail
ECO Council
122 B of the Deagle + A small backpack, Road 2 1 Deagle + small A + o5, another door a little a O5 A A A O3 * 2 the first time the door O5, B-hole pressure against the door A dead cardharassment, harassment in the distance the door, A door harassment finished back into the middle path to give a O5 Deagle who steal as much as possible, if not on the card to steal the small, smoke quickly scattered when the false door in 2 g RUSH small flash alternately closepoint jump in the door path, folder B 14
Play ECO Council
Slow the first time 3-1-1 B, 2 hours 2-3A, 3 times 5 in A major
Guns Bureau
113 131 311
1-1-3, the first knock the gun in A major, pushed to the platform of the place, the other suppressed in the path set back within 2 Invincible Road 131 flash clear path, the default 2 hours (41A)
1-3-1, the first time harassment trail in the door, the first 2 hours 14A RUSH
3-1-1, first time home bandits backpack looking B1 3 AK does not reveal the touch B before a mute point, but no one does not reveal the voice of people to steal back door A careful observation of pressure in A major point is not exposed to near- a collection of Road B2

2011/11/10

"Counter-Strike" CS Gold Technology

After a long time did not come, did not forget to work every day, CS ah!
As a loyal CSer of my mind still looming glory of marksmanship points:
<Please note: 1. I wrote a simple emphasis on the practice of .2 The following statement is only3 for some marksmanship and if inadequate please be pointing>

USP:
Features: with muffler, easy to attack, a smooth trajectory. Continuous elastic medium.
I play: dodge burst. Death as the end of the other, the months of bursts.

M4:
Features: with muffler, easy-to-burst, headshot rate. . .
I play :....., fact, this gun for which people are similar, mainly to see his shot.

AK:
Features: fire fury, point headshot rate. However, deviation from the high trajectory.
I play: the case out of the point of explosion, fire at the venue and the case is the second serve.Try to keep each other within three bullets get. 1 sideways ejection <obstructions in the nexttime, this can take full advantage of>. 2 Scattered Shan She <there are no obstructions in thenext time, this easy to use>. 3 Do not squat down to play, AK very sensitive to this, is a very good habit. A squat, good and easy flying a bullet <Do not hold down the left mouse button,accidentally fell off the aircraft to pressure you>.

AWP:
Features: The sound of gunfire rang the audience knows how the matter stood.
I play: flash resistance <In addition to speed, but also accurate. Speed ​​and may we all can do it,but the end will have quasi-quasi->; bound (sideways) + open + lens + to see prospective heartshot <= 0.84 seconds. That must be completed within one second of the four movements.

2011/11/09

Counter-Strike: Application through the wall

Wall map
"Wall" is a sporadic or systematic behavior, through injury or through fire walls to kill the enemy on the other side. In almost all of the maps have some walls can penetrate. Remember that you need the ability to use a weapon through the wall. All rifles and HE high explosive grenades can pass through walls. No pistols and light machine guns, except Deagle.

-------------------------------------------------- ------------------------------
Wall map (transparency map) What?
Wall map is a copy of a standard Cs map, but one particular wall was made of some transparent, so you can determine which out of the walls can be penetrated. Here are some screen shots, make you a more direct understanding of this map is intended to:
Why use these maps?
Team tactics - wall maps for the team is very effective training tool. These maps make your court time and more efficient operations. If you can shoot at enemies directly before you let them to a certain degree of injury, then win the game will become easier.
Grenade throwing - wall map will allow you to see your grenades and flares being thrown over the corner of your whereabouts and after placement.
Pub-most of the Cs players will conduct a public online game pub, only to kill and how many people are interested. The practice of public game server is an excellent venue to wear shot point.
Technical know-how
Common hiding place - in every map there will always be a few points, you will know often hidden enemy. The trick is to find a good point to address this through the enemy, the following picture shows a few of them:
FO (advance scout)-FO is a military term. The basic meaning of this term is to do your eyes a scout, you can detect some areas you can not see the situation. He guided you attack an enemy lurking some specific areas. The following pictures are some of the de_dust2 map A trail of shooting points:
Grenade through the wall - if HE was thrown into a place close to the wall, while the other side of the wall there is an enemy, he will be a serious anti-grenade, especially not with the enemy when the armor. Throw two grenades in the same place will kill the enemy. The following diagram is a simple example of the map de_nuke:The historical wall map
Before eoL (eoLithic) team on the map of this type of perspective precedent. In early 2003, they produced an esu-eol_nuke map. This map was later renamed clear_nuke, although the original name of the more well known.
Later, the famous North American team Meepins make another one perspective de_nuke map, this map is named de_meepins, and released it in mid-2003. Although many people believe this is entirely a copy of a copy, but in fact it is not. Meepins produce their own map, although they do use the same concept.
Irch in early 2004 entered the field, he has produced a de_train_spam_spots, de_cpl_mill_spam_spots, de_dust2_spam_spots.




"Counter-Strike" CS1.6 from novice to expert

2003WCG later, the international community has been replaced with 1.5 to 1.6 full game. The domestic in April 2004 after the contest gradually with 1.6 version. But because the hardware, server restrictions and other reasons. Many people do not know much about 1.6.
The online world BCCT2004winter from single-cycle dual to the line are used CS1.6 defeat the latest version. Therefore it is necessary first to lead with when you enter, so completely into the Beijing University of CS 1.6 era.
1.6 and 1.5 do have a lot of different places, but the real impact on some of the game is still very limited. We do not want to accept it as difficult to imagine.
Here's the hardware and 1.6 screen, new weapons, money system, new maps, new features, several aspects of the brief.
1, the hardware and screen
The new maps and materials to better than 1.5 HLTV broadcast has greatly improved. Game engine has a little change, some improvement in image quality, of course, indicates that 1.6 higher than 1.5 require hardware configuration.
U.S. CPL Finals langameFPS120-150 racing machine
P42.8C
I865PE
1GDDR400
GeforceTi4600128M
40G
Unfortunately, this system is currently in the village at least 4500RMB
Standard domestic CS1.6FPS100
AthlonXP2500 +
NForce2
512MDDR333
GeforceTi4200128M
40G
The configuration in the village offer 2850RMB, spend hundreds of dollars can buy insurance over 3200 + 2500 +, coupled with DDR400 memory, can run very stable at 200 FSB, FPS close to CPL2004summer with the U.S. Finals machine the
2, new weapons
Include: CT riot shield, CT new rifle FamasB41, T new rifle GalilB41,
1.6 added a new weapon on the game, such as the impact is very limited, the first CT riot shield in almost all games are banned, and let the BCCT is no exception. Although the valve and then there's the new rifle with 2 each have their own characteristics. Not really tasteless product, but in most cases we used them to start over and as the choice of the Economic Services Bureau.Powerful guns in the critical dialogue Bureau, we see more players we still hand to accompany years of m4a1, ak47, awp.
The author of the two position in the game are:
Famas is shrunk version of the m4a1, less bullet points, quasi-head side point, the power of a small point, CTeco the helplessness of the dizzy
Galil is the enhanced version of the mp5, multi-point bullets, and increased wall function, stronger and more powerful than mp5, accuracy is more difficult to grasp. Relatively high cost, is a handsome type of bandit, killing CTeco great choice.
Summary: the impact of new weapons, the game only in that transition period and the period of economic stress, because they are inexpensive, it appears to reduce some unnecessary eco innings. But not to the extent of the whole game around. It is recommended that you do not have to spend a lot more time to study and practice both the new weapons. After the game like the old 3 (m4, ak, awp) is a base-chu
3, the new monetary system:
Text description
1, the end of the council race, C4 is not placed, T is not annihilated, CT team per person plus 3250. T party members died this Board failed to obtain the money should be, not the death of T team without increasing the money in the next game.
2, C4 before the explosion (ie, whether the success of laying), T to wipe out the CT, T 3250 plus each team.
3, C4 explosive success, CT has not been wiped out, T each team plus 3500.
4, CT wipe out the T, and the success of the bomb, CT team per person plus 3250.
5, CT wipe out the T, do not bomb, CT team per person plus 3250.
6, each Board the losing side, the council after the failure of the first game from the start count, plus each team 1400; No. 2 Board still fails, the council after the end of each team plus 1900 (1400 +500); 3 Council still fails, the council after the end of each team plus 2400 (1400 +500 +500); section 4 Board still fails, the council after the end of each team plus 2900 (1400 +500 +500 +500); section 4 Board after each game is still lost, the Bureau concluded After each team plus 2900.
7, T side if the Council placed c4, and T side lost the council (c4 been removed). T side all the players will be in the next game for the money: to be obtained (section 6) +800 (additional placement c4 reward).
8, killing an enemy, a single person plus 300 (the killers themselves).
9, Friendly Fire mode on the case, kill a fellow, by 3300 individuals (the killers themselves).3300 were less than the money itself is cleared automatically, but will not be reduced to a negative number.
Can be said that the new money system really tactical game lead change and innovation. Main attention to Article 1 and Article 7. The core meaning of change is to encourage offensive and T for the T side boring camp tactics
4, a new map
That the BCCT's five game map is: dust2, train, inferno, cbble, nuke, which de_dust2 and de_train than 1.5, there is no change.
The other three maps with different degrees of change, where change is very small nuke, basically follows the material and the effect of 1.5, part of the map to increase the brightness. I only introduce two of which affect the game point. Pontoon bug removed
Now in any case can not crack the box below to see T in the channel in the activities, which is a balance of change, addition, CT connection point field facing window boxes can not be broken.
This is a balance changes. Valve may be that the CT in this figure occupies a comparative advantage, so reducing the window field of T offensive threat, so the CT connection point greater defensive pressure.
Inferno is a map of the complete replacement of the material, so that the effect of optimizing the premise of the screen also improves FPS, the balance point in a small part of the map made a very good change.
Point B has changed the topography channel. CT in addition to the connection point.
Both are the details of the changes is difficult to say who is more favorable for.
Cbble is to change the larger map. Complete replacement of material not only map the terrain are also originally based on the framework has changed a lot.
1, an increase of the birth of some point of T and CT. B, T, the only exit from Shengeng * near point B, the birthplace of integrated T to consider, TRushB become a prerequisite for the harsh, the difficulty factor also increased a lot, but the T B at the outlet of the lobby to increase the Tcan take advantage of the terrain, T B, the second time playing a good shot.
2, with many bunkers to the parties to use, b region of the two new middle bunker, A point between the burst point and the increase in bunker path A, A-point increase in the middle of the road bunker, A point outside of the bunker to increase
5, new features

2011/11/05

Paul win rookie of the sinister three measures

The first one
Map: ASSAULT white house warehouse. Bandit. The trick when you have enough money to use quite well. For example, you only around 5,000 yuan to buy a B42, body armor, grenades, bullets. Then the remaining 20 yuan. Then go to hostage room, out knife, kill the four hostages inside. (Do not shake hands Oh, there are bandits bandits will tone it! Note: the quality to be fastened to kill a person thousands of dollars, oh, but now I only killed 4 buckle $ 20, earn it!) And then climbed into the ventilation channel, went to the middle, and then climb up the channel leading to the hostage room, about 5 paces walk around, go back, open a magnifying glass, align the front. Then your task has been completed, and your location, is almost dead, even if CT know you are here, if they are to throw grenades in the main ventilation ducts, you wound up to 10 drops of blood. If they want to you dodging that ventilation ducts, which is leading to the hostage room that threw mine or gun play, may happen to throw a grenade to come, but they certainly will pay the cost in blood, no, life Because their heads will surely be within your prospective heart, Oh.
Although this method can ensure that the final victory (the hostages die, but you beat to death, of course, pull the victory), but also very boring little rogue. It is best to occasionally, or in Internet cafes can be scolded, oh, I have this experience.
The second measure
This trick is not so much underhand, as it is a risky move. Everyone in the cafe playing CS, certainly encountered such a situation, is to play the game gone, but the computer did not shut, so the computer that "he" still exists, but in the old home, holding the pistol motionless it is already a "dead,". See here, you are wise, you should get the point. ^ _ ^
For example: DUST2, bandits. Preferably one or two partners better. Bought body armor, buy a B51 or B42, then took out a pistol, aimed at Zone A, (usually CT is rushing from Area A) a move do not move, like a "dead" as. Quietly waiting. CT to a fool, then generally encounter two kinds of cases, the first he will be very much on the shot for you, unfortunately, this mode of failure (and then see who's marksmanship quasi-). The second they walked into you, slowly pointing a gun at your head, or simply over the knife. At this time, take your B42, B51 imagine it ... ... CT expression when it should be seen as dead as it climbed from the coffin. However, this move should not be frequently used, preferably a map only once. Otherwise, the opponent will remember, it is not fun, ah!
The third measure (strongly recommended)
Map: bloody BLOODSTRIKE. The police. This move is more suitable for those million cans around his waist. A start, buy a M4, do not buy bullets, then go right (the left you can), walking the gun bullets lighting, 2,3 hair can also be left. And then threw it in the right corner of the white dwarf wall, the (do not worry, I am sure this will be your gun), then returned to buy a MP5, plus a good bullet. And then hid in a small right top of the stairs. The above steps, I hope to complete in the shortest time. Now, you have to carefully listen to your headphones oh!
What will happen when the general situations:
1, a bandit came, bought a good hand to AK, to see the ground of M4, he took his gun pointed at it like, in the end is picking up or not pick it?
2, ibid 1, he picked up, but he found that this is to empty the gun, and then find that he had just dropped the AK.
3, to the two bandits, one sharp-eyed, pick up the M4, found an empty gun, and then throw away, and then pick up the original own. Another must be wondering why he should not it? You do not want me to! So he picked up that the M4.
Well, these three kinds of situations encountered, you'll go dig out from the wall, use your MP5 or behind them in his severely hit it. At this time, he or they will think "are to blame M4", if it does not pick up enough. But it was too late. Finally, of course, is the restitution of pull! Yes, oh do not forget to buy bullets.
You can often use this trick, how, with which the bandits M4 will not be tempted to see it? Today there is a bandit carrying the B51, see M4, actually the B51 is still out, picking up a M4, but after his death, in the M4 and I hesitate between his B51 up, which it does the picking? (Fortunately, no bandits over time) Oh. : P
More than 3 strokes, of course, disdain and expert care, but occasionally also really fun thing to try.

2011/11/03

Counter-Strike Raiders OL biochemical mode




I. When the countdown is to have their mother's consciousness Do not go to crowded places to run. To find a dark corner of the shade up, such as Desert 1, negative to the hole or bridge, do not run to the T family, especially lack of time T went to many places, when his family.


Benefits:


1 If you are a parent, someone from the front after you directly to scratch.


2.T home of the mother, watching the radar, considering whether to support (usually T reflects the unhappy home of the mother is anti-gun, who did not scratch .. When humans are playing that guy, you scratch people from behind ... points you have. anti-gun people.)


3 holes from the T and CT family homes are not far, you can consider which side support.


If you are not the mother has no losses, 32 million blood on the mother, not so quick to drop dead.




Two. We pushed a bunch of time you have to stand outside Rendui, back to the man behind .... you scratch or to prevent scratching.




Three are strongly recommended even Police Academy of the spy. Bullet enough, so powerful. Do not think the Destroyer is a good gun is why the destruction of? Gatekeepers! More than just bullets. Might not. A little away from the point that if the bursts Gone are the bullet ah .... they are zombies in front of the top, beginning with us in the back!




Four. Rob zombie on the issue. Do not be silly not to play the mother ....... pull a few dozen zombies. Observable fight Press TAB look who is the mother. .... Prompt attention to the upper right corner of the death less zombie when the zombie attack do not fight, do not save your teammates, you are to be divided or what? save your teammates he did not know, nor will thank you! let him be flexible, if he is small Zombie scratch, doing his direct, observable fight!




V. If you are a zombie to know that apart from the left mouse button, and right (the default) the big fist, flex the distance.




Six. Be N-zombie chase time, do not run a knife, and they play with them ... to have the courage to dry. Observable and play back. Both sides are caught, throw mine to throw back side of the zombie piece, usually in front of go after you are more than blood, the blood is less along the back of the watch! on the bombing them. Who they are followed by booing ah.




Seven. Use the brain, such as Desert 1. T was broken home, everyone will run to the CT family. (Squatting absolutely no one will die!) Did not see you when zombies Zone A box that you went to possession of a good, (do not I did not find a way out) ... good luck did not zombies to come and to kill the zombies! will stop you from hole to go home T, T family may be zombies, which is definitely not much blood, the courage to chase you directly dry! If not, keep his mouth into the inside, aiming the first fight will definitely kill twelve of. ... good luck at the close of human victory!

Experience cs1.5 people experience negative

Played for many years cs1.5Previously from the rookie to play, holding AK against people who beat to death is a random sweep, and then I have AK recoil; like to use when beginning AWP, Dayton can be a night of guarding the patient in one place, do not know Headshot how it was.I gradually began to understand, to know some friends joined a school site team, learn to burst, walking gait, known to play cs to wear headphones and can not listen to music, configured specifically for the mouse, from the rookie can grow to become a Board kill many people of small masters;Graduated, attitude suddenly changed, feel cs name of the name means nothing, and suddenly like a negative person, by virtue of the previous location of the other judge, relying on superior combat position, we like negative people, to give up previous accurate marksmanship.Some of the negative experiences of people:A negative person is expected to have a gun position to judge, for the first time headshot;Second, the negative type people generally have pre-selected spots, followed by outflanking type, type of the element of surprise.Pre-extended stay type: according to their own side's position and the large forces fighting the state to determine the export of small enemies, ambush pre-yin; extended stay blind if you encounter other large forces, but will die, up to twelve overcast.Back outflank type: often in the state of stalemate when the enemy, to find a starting point, outflanking from behind, wonders, the key is to determine the timing. To grasp at what time from which the entrance cut.Type of the element of surprise: sometimes you can dash out, the other red in front of the enemy is often not ready, or look elsewhere, or are held a grenade, killing the then quickly retreat.In the negative people in the process, I suggest you can do first do each other's roles, some people love to observe, for example, in DUST2, some T likes to go out from the door, like some from T base outflanking CT, can be observed well after the mutiny targeted overcast them.In fact, the highest state of negative people, I think it is particular about the location change.Position must not be static negative people to pay attention to falsehoods, while an extended stay, while according to the two sides exchanged fire casualty situation to determine the best location of negative people orientation, and then quickly reach places, people began to overcast. DUST2 the example, T in the B zone burying mine, you are CT, should be prepared to step on the hole B, B, you can retreat from the shade of those in the A zone TT burying the mine, you can go in the shade near the door of the small road to retreat CT; As for the solution of mine or something, having chosen the negative people in this profession, we do not participate.Yin is often the best time is two sides were fighting to have the remaining half of the time, this time most likely guard, who is the best time overcast.When there are people in the shade, if encountered each other out a lot of enemies from one location, the first people did not see you, be sure to yourself, so they are out, you fight red in front of people, do not play the last people, because the last person to see his teammates were killed in front, often that is in front of the enemy, so they will continue to go forward, you can continue to kill in the back.Being so much, but often negative people I have been very degraded marksmanship, as before the reaction so quick, so sharp the marksmanship.

2011/10/28

Counter-Strike sniper ten basic principles

As a CS sniper [download], you must first have peace and perseverance will look, in addition tothese, you must pay attention to the following few.
1, from time to time to ensure that you hold in front of or behind a machine gun partners to prepare for contingencies, if you still hung up, next time remember with great force in the back.
2, buy a Desert Eagle on the body no harm, and more beautiful gun it! If you temporarily do not have access you can also use it to give his girlfriend self-defense.
3, pay attention to your background of filled and the environment, when you shade in a corner, when a look and walls, or other decorative colors as if some environmental settings more conducive to cover your clothes assassination.
4, do you remember the vision of smoke will become blurred, if your marksmanship is not sogood, that it still go for the best.
5, ak some of the guys like to play better and we shot, the practice of hiding their fire coverage area so that we finish outside the interval time to give us a shot fired against them to be patient,the aim of the quasi-quasi-one hit kill.
6, when the enemy suddenly broke into five meters in your words, not sight, holding Awp jumonis a very interesting thing.
7, when the enemy spy was shot but not killed in time, we should not stick to your hands does not rejoice in life go to church, but pulled out a small pistol cold.
8, we must always remember that the thigh is the only spy who die, why do not we use moreaccurate meow his head shot it?
9, if the team has two or more people are buying the Awp, and they like to give you, that you stillreluctantly part with it, after all, the team's victory is the most important.
10, if the fight to the last, the team left you alone, carrying his Awp to die than female in a cornera few minutes after ten minutes or more to win the final victory will be respected. Final note, I do not play well, and these letters do not believe you are your own business, do not use a brick tomy head burst

2011/10/26

Counter-Strike CS psychological offensive and defensive

If you put aside weapons and personal technology differences, then the so-called tactical research, is considered against an equal number in both cases, as much as possible in the crossfire how to play more small, unfavorable terrain to fight on favorable terrain. Of course, this does not rule out the general principles and tactics contrary to the existence, but such tactics can often be one in two, but not Time and again, part of Strangeness way (such as camp).These sinister stunt, we will map the various special studies are discussed (U team recommended the creation of such confidential information on a separate database, not foreign exchange).


Now, let's take a look at our bold aesthetic to the overall purpose of the tactical principles, what are the specific means:
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.(2) the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 [warfare deception also]I think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative

2011/10/25

My view of OL for Counter-Strike

Dear players CSOL
Today I published the first time a topic here: About to open * open * G linked to cheating!
CS has spread from the earliest, from generation to generation shooting game updated to the current CSOL. I think this game is very good, do not know how you think!
* I still play the original, technology can be considered high. But six months did not play back in the game opened the first game to play the first competitive round of 13, who was said to beopen * hanging. In particular I was really speechless, feeling a kind of furious. Predictably, by Ta. -*-! This only after today's * already * hanging outside the flood! This is the person playing thegame? Was inadvertently know CSOL game. Tried it. Feel of this game are better than others.Inherits the advantages of the original CS to be updated!
Whether it is sports or biochemical, CSOL have an advantage. In order to attract a lot ofshooting game fans.
Now there have been few CSOL in fatal hanging open * by!
Those who hang on *? You feel a lot of fun so what? Others are first-class marksmanship even ifyou shot the first storm? You have to insult them. Do you think do not see it?
Really, comrades! Remember a word, this is the game! Do not sell yourself to the game and a man of principle. Even if you are poor marksmanship in the game, it is very normal?
We all want good marksmanship? How to play it? Some people will eventually step on rookie,rookie, but his noble! Others will not learn to open hang! You? Cast aside!
Even though I know I made ​​this, but also those who can not stop hanging open * "enthusiasm", *can only hope to make the measures effective against outside * hang. I really do not want thisgame will be as decadent as *!
CSOL comrades, if you agree with me, or is not linked to an open * is * hanging open contemptof a person! Ask you to top up this post! Thank you!