As a CS sniper [download], you must first have peace and perseverance will look, in addition tothese, you must pay attention to the following few.
1, from time to time to ensure that you hold in front of or behind a machine gun partners to prepare for contingencies, if you still hung up, next time remember with great force in the back.
2, buy a Desert Eagle on the body no harm, and more beautiful gun it! If you temporarily do not have access you can also use it to give his girlfriend self-defense.
3, pay attention to your background of filled and the environment, when you shade in a corner, when a look and walls, or other decorative colors as if some environmental settings more conducive to cover your clothes assassination.
4, do you remember the vision of smoke will become blurred, if your marksmanship is not sogood, that it still go for the best.
5, ak some of the guys like to play better and we shot, the practice of hiding their fire coverage area so that we finish outside the interval time to give us a shot fired against them to be patient,the aim of the quasi-quasi-one hit kill.
6, when the enemy suddenly broke into five meters in your words, not sight, holding Awp jumonis a very interesting thing.
7, when the enemy spy was shot but not killed in time, we should not stick to your hands does not rejoice in life go to church, but pulled out a small pistol cold.
8, we must always remember that the thigh is the only spy who die, why do not we use moreaccurate meow his head shot it?
9, if the team has two or more people are buying the Awp, and they like to give you, that you stillreluctantly part with it, after all, the team's victory is the most important.
10, if the fight to the last, the team left you alone, carrying his Awp to die than female in a cornera few minutes after ten minutes or more to win the final victory will be respected. Final note, I do not play well, and these letters do not believe you are your own business, do not use a brick tomy head burst
2011/10/28
2011/10/26
Counter-Strike CS psychological offensive and defensive
If you put aside weapons and personal technology differences, then the so-called tactical research, is considered against an equal number in both cases, as much as possible in the crossfire how to play more small, unfavorable terrain to fight on favorable terrain. Of course, this does not rule out the general principles and tactics contrary to the existence, but such tactics can often be one in two, but not Time and again, part of Strangeness way (such as camp).These sinister stunt, we will map the various special studies are discussed (U team recommended the creation of such confidential information on a separate database, not foreign exchange).

Now, let's take a look at our bold aesthetic to the overall purpose of the tactical principles, what are the specific means:
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.(2) the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 [warfare deception also]I think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative

Now, let's take a look at our bold aesthetic to the overall purpose of the tactical principles, what are the specific means:
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.(2) the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 [warfare deception also]I think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative
2011/10/25
My view of OL for Counter-Strike
Dear players CSOL
Today I published the first time a topic here: About to open * open * G linked to cheating!
CS has spread from the earliest, from generation to generation shooting game updated to the current CSOL. I think this game is very good, do not know how you think!
* I still play the original, technology can be considered high. But six months did not play back in the game opened the first game to play the first competitive round of 13, who was said to beopen * hanging. In particular I was really speechless, feeling a kind of furious. Predictably, by Ta. -*-! This only after today's * already * hanging outside the flood! This is the person playing thegame? Was inadvertently know CSOL game. Tried it. Feel of this game are better than others.Inherits the advantages of the original CS to be updated!
Whether it is sports or biochemical, CSOL have an advantage. In order to attract a lot ofshooting game fans.
Now there have been few CSOL in fatal hanging open * by!
Those who hang on *? You feel a lot of fun so what? Others are first-class marksmanship even ifyou shot the first storm? You have to insult them. Do you think do not see it?
Really, comrades! Remember a word, this is the game! Do not sell yourself to the game and a man of principle. Even if you are poor marksmanship in the game, it is very normal?
We all want good marksmanship? How to play it? Some people will eventually step on rookie,rookie, but his noble! Others will not learn to open hang! You? Cast aside!
Even though I know I made this, but also those who can not stop hanging open * "enthusiasm", *can only hope to make the measures effective against outside * hang. I really do not want thisgame will be as decadent as *!
CSOL comrades, if you agree with me, or is not linked to an open * is * hanging open contemptof a person! Ask you to top up this post! Thank you!
Today I published the first time a topic here: About to open * open * G linked to cheating!
CS has spread from the earliest, from generation to generation shooting game updated to the current CSOL. I think this game is very good, do not know how you think!
* I still play the original, technology can be considered high. But six months did not play back in the game opened the first game to play the first competitive round of 13, who was said to beopen * hanging. In particular I was really speechless, feeling a kind of furious. Predictably, by Ta. -*-! This only after today's * already * hanging outside the flood! This is the person playing thegame? Was inadvertently know CSOL game. Tried it. Feel of this game are better than others.Inherits the advantages of the original CS to be updated!
Whether it is sports or biochemical, CSOL have an advantage. In order to attract a lot ofshooting game fans.
Now there have been few CSOL in fatal hanging open * by!
Those who hang on *? You feel a lot of fun so what? Others are first-class marksmanship even ifyou shot the first storm? You have to insult them. Do you think do not see it?
Really, comrades! Remember a word, this is the game! Do not sell yourself to the game and a man of principle. Even if you are poor marksmanship in the game, it is very normal?
We all want good marksmanship? How to play it? Some people will eventually step on rookie,rookie, but his noble! Others will not learn to open hang! You? Cast aside!
Even though I know I made this, but also those who can not stop hanging open * "enthusiasm", *can only hope to make the measures effective against outside * hang. I really do not want thisgame will be as decadent as *!
CSOL comrades, if you agree with me, or is not linked to an open * is * hanging open contemptof a person! Ask you to top up this post! Thank you!
2011/10/19
CSOL Mech storm, the king of Barrett sniper king come
CSOL Mech shocking debut today the third quarter of the storm, the storm Mech new battlefield <sniper: end for Castle> officially open to all players! In the battlefield, all players will start the embodiment of the sniper attacks in a matter of life and death battle. Meanwhile million players awaited the king of Barrett M95 sniper king comes, it's there to help players win on the battlefield initiative, the upper hand.Barrett M95 sniper king come CSOL battlefield shockBarrett M95 is a well-known U.S. company Barrett .50-caliber anti-materiel rifle. In addition to in warfare used against distant man, but also to deal with bunkers, vehicles, equipment, radar and low flying aircraft at low altitude targets. Barrett M95 .50 caliber with 5 rounds of ammunition, with a pull shot and rotated with a single shot, thus ensuring its unmatched shooting accuracy.Barrett M95 using long reaction tube can effectively reduce the recoil, a .50 caliber to ensure that the enormous destructive power to maximize its potential.In actual combat, enough to destroy the Barrett M95 are within 1-2 km from the target light protection, strong power and precision shooting, effectively blocking traffic arteries, bridges, ferries. When you are armed with Barrett M95, as if they have invested into the battlefield, the embodiment of the ruthless sniper, one by one down in front of the opponent. Search for the enemy, setting goals, precise targeting, one shot kill, everything at one go, so you never feel the smooth cool! At this moment, you have the Barrett M95, is the trump card on the battlefield formidable sniper!End for Castle marksman Last StandIn addition to Barrett M95 in addition, this update also introduced a new map <sniper: end for Castle>. In this map, players will experience the majestic lone gunmen and tragedy. Vice-captain Victor in order to cover the safe evacuation and transportation of troops, players assume the role of the sniper left alone perform the task of bring up the rear. Seeing the dark but deep river, as if everything completely engulfed, and the other side of the castle in the dark shining light, seems to soothe the souls of his comrades passing away. From the castle in a steady stream of enemies emerge, and we will have to brave all the enemy snipers all the shooter must not let this piece by an enemy position. People in positions in, and death of people die position, before the war only to see the scene in the film, now in the storm of battle armor CSOL perfect reproduction. This time the protagonist, it is your own! Ability to stop the enemy's assault to complete the task? Survival to the last, back to base alive to receive his own exploits in the medal? The answer to everything, waiting for you to reveal yourself.Mid-Autumn Moon Gifts permanent collection of exciting activitiesStarting from September 15 to September 29 ended, the player two weeks the power can be strong Barrett permanent collection, and we also introduced the Mid-Autumn Festival packs to meet the arrival, but also to the players have more choices. In addition, from September 15 to September 29 starting over, "Mid-Autumn Moon, Autumn blessed" event held hot. 10-minute players log in the game get bonus awards New Moon (The effect lasts for 1 hour), so to get experience and gold increased by 10%. When the players are crescent plus state, the number reached 30 kill, you can get a half bonus plus (the effect for 2 hours), is to get experience and gold increased 50%. When a player is half plus state, the number reached 70 kill, you can get bonus rewards moon (the effect lasts for 3 hours), and M supplies boxes. All awards can be done every day, plus one, while the cumulative gain 5 or more awards plus the full moon of the players during the National Day will be more surprises!Open M class supply box, the player will get a big surprise, in addition to MG3 (1 天), M134 (1 天), M14ebr (1 day) and other classic weapons, but also have the opportunity to get mad python Kiss M24 ( limit), explosion flame cyclone M79 (unlimited), which are completely free for the players to prepare!September 15 attacks on life and death CSOL Armor Storm staged play, quickly into the game to start with a Barrett sniper king of close intimate contact with it!
2011/10/18
CS: GO exhibition games in Europe and America Tournament team # 2
Six in the morning immediately between Europe and the U.S. CS: GO match broke, do not missthe game live.
1.6 week's New York is not only the focus of gaming competition, but also the Valve sequel CS: GO surfaced areas. Over the past few months Valve tempt everyone's appetite, today IEM6Global Challenge New York station will be the second CS: GO exhibition, Europe and the United States will send two teams all-star lineup for a match.
U.S. gaming history one of the most famous players, Team 3D, founder Kyle "Ksharp" Millerand his former teammate Sal "Volcano" Garozzo performances in the first immediately after the game will also appear in the second match in the beginning.
Watch live video from esltv_event3 on en.twitch.tv
To address the first exhibition of the phenomenon we melee in order to make the game moreexciting and more ornamental, IEM sponsors are very generous and BenQ Intel-based market in Europe and America Tournament sponsored valuable prize, the winner will be Intel Core i7Extreme Edition CPU, while the losers will not go home empty handed, they will get BenQ XL2410T display.
1.6 week's New York is not only the focus of gaming competition, but also the Valve sequel CS: GO surfaced areas. Over the past few months Valve tempt everyone's appetite, today IEM6Global Challenge New York station will be the second CS: GO exhibition, Europe and the United States will send two teams all-star lineup for a match.
U.S. gaming history one of the most famous players, Team 3D, founder Kyle "Ksharp" Millerand his former teammate Sal "Volcano" Garozzo performances in the first immediately after the game will also appear in the second match in the beginning.
Watch live video from esltv_event3 on en.twitch.tv
To address the first exhibition of the phenomenon we melee in order to make the game moreexciting and more ornamental, IEM sponsors are very generous and BenQ Intel-based market in Europe and America Tournament sponsored valuable prize, the winner will be Intel Core i7Extreme Edition CPU, while the losers will not go home empty handed, they will get BenQ XL2410T display.
2011/10/17
Counter-Strike CS psychological offensive and defensive

Recommended hot:Counter-Strike CS headshot errorsCounter-Strike CS real rejection spy skillsNow, let's take a look at our bold aesthetic to the overall purpose of the tactical principles, what are the specific means:
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.2 the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 soldiers were also deceptionI think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.2 the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 soldiers were also deceptionI think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative
2011/10/12
"Counter-Strike" MYM team debut won the first battle in Poland
PGS join MYM overall message of the recent hubbub downtown, we are looking forward to the game of MYM lineup, the other surprise is that people we see Neo, TaZ, loord, kuben & Luq successive stage. This is representative of the Polish MYM player's first official game, let us look at them wooSai of this interesting match it.
MYM [16: 08] wooSaiEvent: NGL One eighth roundMYM (PGS): Neo, TaZ, loord, kuben & LuqwooSai: fAg, zecer, walth, hDn, pzycloneFirst halfPistol
Knife fight to win wooSai selected first when the CT, T, to do the first half pistol MYM, kuben the first time in the yellow room CT detected three small windows near point A zone defense, chose rushB, after a 2-for-2 After both sides have the opportunity to win, walth appeared to walk on judgments and errors, after he hung up, MYM and quickly occupied the C4 planted within the field to win the pistol.It is worth mentioning that after the eco wooSai quite eye-catching performance of the bureau, bureau destroyed in the first 2 3 T's guns, 3 bureau destroyed the four T's guns. (In the first half in the late innings, giving T, paved the way for the economy of the trauma).Key BoardThe first half of the first two big guns key Bureau, MYM's attack can be described in two words: smooth, perfect. MYM four players to the yellow house at the same time throw the 8 iron gate flash, flash as the infield in the beautiful "fireworks" as full bloom, so the score with the advantage of the opportunity to MYM expanded to 6:0. In the next battlefield where I will detail the entire routine. MYM The Flash routine reminds me of SK classic white infield throw mine.7 Board, CT from strong guns, MYM rush jumped from the third floor within the field is directly toward the iron gate of hDn even brush two, disrupting offensive rhythm, wooSai scored the first points.8, 9 Bureau, CT B point before the pressure of frequent success, the offensive was to MYM in trouble. wooSai narrowed the score to 4:6.The 11th, very dramatic, MYM rushB point, neo flash of an unintentional, the effect of causing a flash bug, was wooSai players strong dissatisfaction, do not know how to sentence the referee after the game. MYM scored the points.Then the bureau wooSai few players with outstanding performance, coupled with the previously mentioned economic wounds of T, T played two consecutive Bureau mixed guns, wooSai to catch the score 7:7The first half last game, MYM again rush infield, Neo iron gate two wonderful headshot, luq critical time of the calm to judge the first half the score locked in a 8:7The second halfPistol
Outside the field of T wooSai do reconnaissance, the slow attack infield, CT defensive infield vacuum, so that they successfully planted C4, buried bag stations after a serious problem, MYM pretty little back again to win the match pistol.Key Board
Lack of pre-T, harassment, fire is not in place to attract, blind transfer points, buried bag stations after the irrational, the key advantage is lost, do not like the flash of the MYM with the reasonable use of the same, such an offensive ability of individuals to face MYM sent only to the opponents frags. Perhaps wooSai players mood is subject to the first half of the 11th flash bug affect? MYM consecutive points to take the final score locked at 16:8. Congratulations to MYM (PGS) to win the victory. Their hand to the new manager a satisfactory result.Looking at the audience, MYM, after the change of the strength of fresh blood can not be questioned, wooSai the first half of the performance is quite good, they need skills in stations and Flash do more to look forward to MYM in the game after a more exciting performance.
MYM [16: 08] wooSaiEvent: NGL One eighth roundMYM (PGS): Neo, TaZ, loord, kuben & LuqwooSai: fAg, zecer, walth, hDn, pzycloneFirst halfPistol
Knife fight to win wooSai selected first when the CT, T, to do the first half pistol MYM, kuben the first time in the yellow room CT detected three small windows near point A zone defense, chose rushB, after a 2-for-2 After both sides have the opportunity to win, walth appeared to walk on judgments and errors, after he hung up, MYM and quickly occupied the C4 planted within the field to win the pistol.It is worth mentioning that after the eco wooSai quite eye-catching performance of the bureau, bureau destroyed in the first 2 3 T's guns, 3 bureau destroyed the four T's guns. (In the first half in the late innings, giving T, paved the way for the economy of the trauma).Key BoardThe first half of the first two big guns key Bureau, MYM's attack can be described in two words: smooth, perfect. MYM four players to the yellow house at the same time throw the 8 iron gate flash, flash as the infield in the beautiful "fireworks" as full bloom, so the score with the advantage of the opportunity to MYM expanded to 6:0. In the next battlefield where I will detail the entire routine. MYM The Flash routine reminds me of SK classic white infield throw mine.7 Board, CT from strong guns, MYM rush jumped from the third floor within the field is directly toward the iron gate of hDn even brush two, disrupting offensive rhythm, wooSai scored the first points.8, 9 Bureau, CT B point before the pressure of frequent success, the offensive was to MYM in trouble. wooSai narrowed the score to 4:6.The 11th, very dramatic, MYM rushB point, neo flash of an unintentional, the effect of causing a flash bug, was wooSai players strong dissatisfaction, do not know how to sentence the referee after the game. MYM scored the points.Then the bureau wooSai few players with outstanding performance, coupled with the previously mentioned economic wounds of T, T played two consecutive Bureau mixed guns, wooSai to catch the score 7:7The first half last game, MYM again rush infield, Neo iron gate two wonderful headshot, luq critical time of the calm to judge the first half the score locked in a 8:7The second halfPistol
Outside the field of T wooSai do reconnaissance, the slow attack infield, CT defensive infield vacuum, so that they successfully planted C4, buried bag stations after a serious problem, MYM pretty little back again to win the match pistol.Key Board
Lack of pre-T, harassment, fire is not in place to attract, blind transfer points, buried bag stations after the irrational, the key advantage is lost, do not like the flash of the MYM with the reasonable use of the same, such an offensive ability of individuals to face MYM sent only to the opponents frags. Perhaps wooSai players mood is subject to the first half of the 11th flash bug affect? MYM consecutive points to take the final score locked at 16:8. Congratulations to MYM (PGS) to win the victory. Their hand to the new manager a satisfactory result.Looking at the audience, MYM, after the change of the strength of fresh blood can not be questioned, wooSai the first half of the performance is quite good, they need skills in stations and Flash do more to look forward to MYM in the game after a more exciting performance.
A CS of soldiers suffered
1. I used to be an ordinary soldier CS, I have a lofty ideal
2. Although some time will also do some harmless "bad."
3. But overall I was a promising young motivated, usually I have a lot of hobbies, such as likeplaying chess
4. Sometimes, of course, but also things that sideline in his spare time, earn extra money
5. I raise chickens to put a satellite organization, the organization decided to rise to myofficer, ha ha
6. CS comrades say I'm a meteoric rise, and will run out.
7. I am also very hard, in his own work, I did not relax, go through fire and did not forget topublicize the state's basic national policy
8. At this time, I know her, although I always joke to make fun of her
9. However, in my confession, she accepted my roses, I am engaged in a
10. But happiness is always short-lived. I am in an operation there is some chance! This is amajor turning point in my life
11. I found myself after the accident that changed, and no interest on the woman, but like to see some of the
12. I am becoming more serious
13. I even can not in action against the bandits take advantage of the time, harass them! I have completely finished
14. I abuse of prisoners, bandits, and we decided to fight the boss - is type of gang fights
15. I am a bad mood that day, go fishing a
16. I come back when I found my comrades were all hung up
17. I decided to avenge his comrades, trying to dig through them to the headquarters of thetunnel!
18. But I did not expect the end turned out to be their typical cell, depressed
19. Fortunately, my head prisoners and good relations, we can usually very common hobby.Hoe big D
20. In fact, he is a GAY, we all look down on him
21. We can imagine our feelings will eventually erupted. In a boring afternoon, he made contact to me
22. In view of his lovely and hard work, I agreed from the beginning of my career GAY
The Queue: I am not yet pumped ...
2. Although some time will also do some harmless "bad."
3. But overall I was a promising young motivated, usually I have a lot of hobbies, such as likeplaying chess
4. Sometimes, of course, but also things that sideline in his spare time, earn extra money
5. I raise chickens to put a satellite organization, the organization decided to rise to myofficer, ha ha
6. CS comrades say I'm a meteoric rise, and will run out.
7. I am also very hard, in his own work, I did not relax, go through fire and did not forget topublicize the state's basic national policy
8. At this time, I know her, although I always joke to make fun of her
9. However, in my confession, she accepted my roses, I am engaged in a
10. But happiness is always short-lived. I am in an operation there is some chance! This is amajor turning point in my life
11. I found myself after the accident that changed, and no interest on the woman, but like to see some of the
12. I am becoming more serious
13. I even can not in action against the bandits take advantage of the time, harass them! I have completely finished
14. I abuse of prisoners, bandits, and we decided to fight the boss - is type of gang fights
15. I am a bad mood that day, go fishing a
16. I come back when I found my comrades were all hung up
17. I decided to avenge his comrades, trying to dig through them to the headquarters of thetunnel!
18. But I did not expect the end turned out to be their typical cell, depressed
19. Fortunately, my head prisoners and good relations, we can usually very common hobby.Hoe big D
20. In fact, he is a GAY, we all look down on him
21. We can imagine our feelings will eventually erupted. In a boring afternoon, he made contact to me
22. In view of his lovely and hard work, I agreed from the beginning of my career GAY
The Queue: I am not yet pumped ...
2011/10/10
Raiders of Dust2 CS melee bandits articles articles articles with police
CS Dust2 map is sustainable since the players are like a map! I played quite a few of the melee, the following talk about himself in the melee map view!A: bandits article
I like when the T, because of the presence of AK very interesting!Melee is always to believe that only they are the most reliable, and the game play is completely different, do not think someone else can help you look sideways at some point!
Kill points:
1: Dust2 bandit base in the downhill at the box, that position is a good location, with the AK to hide behind the door A careful listen to the movement! Good grasp of the flash out of AK rifle-shooting time! Often immediate concern a few people, provided that your marksmanship is better! Or a few people you can do, or others is to awp, I feel that the location is good, if not now generally aim awp my placement, is enough to deal with it!
This position can be reused in this way the play! Results are good!2: Fast Attack TrailMany people may think it too dangerous to fight, yes, the danger is certainly there, this move must not be reused, only occasionally spend a few! You are faced with the situation should be the other holding a grenade a few people rushing! You pick up the fish it! Prerequisite is that you must forward the birth point, the speed of red enough, not worry about the door rushed to the CT, to try his luck now!
3: B-dong Yin people
Quickly rushed into the hole B, the body behind the boxes on the left, who is also a good place for shade, a prerequisite is necessary to see the radar, teammate has control gate, if not control, you have to be careful from the door by B-hole had CT!4: A fire door close combat!Requirements: ability to listen to the sound better! Estimated that the enemy is preparing to leave home, out of fire with AK! headshot high probability! Note prepare a grenade Oh!
5: Trail negative people
Rushed to the trail path to hide the box in the back door exit, have patience, can not produce any sound, the other lost twelve mine over you will not die, if you want to succeed negative people, you have to concentrate on point, and if butt against each other you out, do not rush to shoot, so he is not someone come behind the resort, but pay attention to the front sight to aim at his head Oh!6: the door rushA District
Is also an opportunistic play! You're lucky to see it! Good, there are many PP waiting for you to play it!
Two: Police PostsMany people believe the reason is because when the CT has the m4! Indeed, this is the performance very good gun! Lethal high, fell after the power is not great! Feel good!The following speakers for dust2 melee play some of my views!
1: A gate rush
CT Chong A door has an advantage! Fast! If you were born A point closer to the door, then select the m4, quickly rushed to A by A, that the door near the box, squat, aim at the hole ready! Can often pick up a few fish to see your marksmanship, and if the other is a master, perhaps what you burst! This play is only occasionally used to fight each other by surprise, because not many melee master, most people are careful enough, as long as this loophole to seize, to make a good performance is not a problem!
2: The rush in the door
Rush bandit base from which the door has three play:(1): A door to the ground after the flashbang Road to dumb to run, after squatting T base box, and then beg the Buddha that you want no one, the premise is the speed to fast enough, throw flashbang better! Of course, they have to be careful Thome has awp have found you and inform his teammates!(2): A door to the ground straight after the flash bang! This method requires good marksmanship, fast! The key is destroyed by flash people!
(3): red to squat and aim left of the bandits attack the slope direction! Often have a lot of T with a knife or grenade rushing! Oh, all fish Oh, how much you can pick how much it!Marksmanship is the key ah!
3: The hole in the door rushB
This is mainly to play RB, T, PP! After using if enough blood trail can also be prepared to fight the T, of course, have to pay attention from the door hole through B PP woven T-playing you!
4: B special defensive
B, B platform by the hole of the two boxes are a good defensive location, the other defense requirements can not be found, can only be lost under the sound of footsteps and other sounds to determine the T flash position, and then prepared a surprise attack!Because the RB of T has a habit of reading platform in the hole will look on the right! This is the best time to play!
4: Trail defensive
Trail defense, melee is best not to lower trail, trail on the stairs to the right of the squatting position, come to sweep! Sweep of the withdrawal, sub-base for attacking the police in the door!
5: Trail rush!Very dangerous to play Oh! Occasionally used will be effective is to beat the opponent by surprise, he may not think you will do it!6: A squat toilet door!The gameplay is very overcast, born from a point closer to the door when you can do so, holding the knife toward the toilets, hiding behind a box, not making a sound, carefully listening to footsteps! Ready to attack Oh! But if it is found or the other more carefully, then you die miserable, ha ha!
7: Awp gatekeepers hammeringI do not like to play, so talk about it!
I like when the T, because of the presence of AK very interesting!Melee is always to believe that only they are the most reliable, and the game play is completely different, do not think someone else can help you look sideways at some point!
Kill points:
1: Dust2 bandit base in the downhill at the box, that position is a good location, with the AK to hide behind the door A careful listen to the movement! Good grasp of the flash out of AK rifle-shooting time! Often immediate concern a few people, provided that your marksmanship is better! Or a few people you can do, or others is to awp, I feel that the location is good, if not now generally aim awp my placement, is enough to deal with it!
This position can be reused in this way the play! Results are good!2: Fast Attack TrailMany people may think it too dangerous to fight, yes, the danger is certainly there, this move must not be reused, only occasionally spend a few! You are faced with the situation should be the other holding a grenade a few people rushing! You pick up the fish it! Prerequisite is that you must forward the birth point, the speed of red enough, not worry about the door rushed to the CT, to try his luck now!
3: B-dong Yin people
Quickly rushed into the hole B, the body behind the boxes on the left, who is also a good place for shade, a prerequisite is necessary to see the radar, teammate has control gate, if not control, you have to be careful from the door by B-hole had CT!4: A fire door close combat!Requirements: ability to listen to the sound better! Estimated that the enemy is preparing to leave home, out of fire with AK! headshot high probability! Note prepare a grenade Oh!
5: Trail negative people
Rushed to the trail path to hide the box in the back door exit, have patience, can not produce any sound, the other lost twelve mine over you will not die, if you want to succeed negative people, you have to concentrate on point, and if butt against each other you out, do not rush to shoot, so he is not someone come behind the resort, but pay attention to the front sight to aim at his head Oh!6: the door rushA District
Is also an opportunistic play! You're lucky to see it! Good, there are many PP waiting for you to play it!
Two: Police PostsMany people believe the reason is because when the CT has the m4! Indeed, this is the performance very good gun! Lethal high, fell after the power is not great! Feel good!The following speakers for dust2 melee play some of my views!
1: A gate rush
CT Chong A door has an advantage! Fast! If you were born A point closer to the door, then select the m4, quickly rushed to A by A, that the door near the box, squat, aim at the hole ready! Can often pick up a few fish to see your marksmanship, and if the other is a master, perhaps what you burst! This play is only occasionally used to fight each other by surprise, because not many melee master, most people are careful enough, as long as this loophole to seize, to make a good performance is not a problem!
2: The rush in the door
Rush bandit base from which the door has three play:(1): A door to the ground after the flashbang Road to dumb to run, after squatting T base box, and then beg the Buddha that you want no one, the premise is the speed to fast enough, throw flashbang better! Of course, they have to be careful Thome has awp have found you and inform his teammates!(2): A door to the ground straight after the flash bang! This method requires good marksmanship, fast! The key is destroyed by flash people!
(3): red to squat and aim left of the bandits attack the slope direction! Often have a lot of T with a knife or grenade rushing! Oh, all fish Oh, how much you can pick how much it!Marksmanship is the key ah!
3: The hole in the door rushB
This is mainly to play RB, T, PP! After using if enough blood trail can also be prepared to fight the T, of course, have to pay attention from the door hole through B PP woven T-playing you!
4: B special defensive
B, B platform by the hole of the two boxes are a good defensive location, the other defense requirements can not be found, can only be lost under the sound of footsteps and other sounds to determine the T flash position, and then prepared a surprise attack!Because the RB of T has a habit of reading platform in the hole will look on the right! This is the best time to play!
4: Trail defensive
Trail defense, melee is best not to lower trail, trail on the stairs to the right of the squatting position, come to sweep! Sweep of the withdrawal, sub-base for attacking the police in the door!
5: Trail rush!Very dangerous to play Oh! Occasionally used will be effective is to beat the opponent by surprise, he may not think you will do it!6: A squat toilet door!The gameplay is very overcast, born from a point closer to the door when you can do so, holding the knife toward the toilets, hiding behind a box, not making a sound, carefully listening to footsteps! Ready to attack Oh! But if it is found or the other more carefully, then you die miserable, ha ha!
7: Awp gatekeepers hammeringI do not like to play, so talk about it!
2011/10/08
Summary: AWP twelve kinds of usage
Playing CS for a long time, although the old feel that their technology is not desirable. But I know for AWP, AWP as a long-range sniper weapons, in the popular pro-Lai CS. AWP many uses, I said a few practical uses it. (1) stop squatting spy: meet the enemy is in the process of opening squat mirror and aimed for novice, squat down to avoid bullets fired at the head. (2) spy squatting jump: jump to the side and squat down and open the lens in the air, landing target, jump squats for novice spy, spy for spy battle used in the to, jump squats not only for the discovery of target opponent's time, also reduces the probability of being spy. (3) rejection spy: The spy, the aim being thrown off a six degrees of movement of the enemy's corner, the enemy within its arc, the system judged to be shot, for the old version of the CS. (4) blind spy 1: non-stop for weapons, with a pistol or a knife and then replaced the front sight aimed at the enemy spy, spy mirror with not open to attack enemy faster, ** can not move, used against a machine gunner, and saves time. (5) blind spy 2: The attack by the enemy at close range, with the barrel of the lens position to judge the AWP is not open sight, and instantly target and **, by gun sense. (6) flash spy: sight with the barrel to determine the location, and instantly open the lens ** can not bother to aim, is to blind spy deformation, the mirror is intended to open the system default spy stable. (7) Mufflers spy 1: very simple, shooting at the same time and turn on the lights. Reduce recoil, more accurate, better hide their own, like with the 1.6 is not out. (8) Mufflers spy 2: After shooting, the rapid change mine, if 1.6 does not come out with. (10) spy jump: jump on screen and target, landing after fire. Reason is basically the same spy squatting and jumping. ------- ROCK with (9) RBI Act: When an enemy jump, the target landing point of the enemy, the enemy fire after landing. Apply to beginners. (11) Akira Mirror: 1.6 rejection can not spy. In dealing with the close, move the enemy, not sure hit, the direction of movement toward the enemy, a slight shake the mouse, the premise is on screen. (12) instantaneous mirror: left and right keys at the same time point, by switching faster than the flash spy mirror, to achieve faster speed out of the gun, while the system default to open the mirror, seemingly blind spy.
Without her consent, prohibiting plagiarism! Once discovered, at your peril
Without her consent, prohibiting plagiarism! Once discovered, at your peril
CS1.6 used firearms ballistics research: AK and M4
CS, due to the different recoil generated by the gun will be different, so different guns firing at the same frequency have their different trajectory, when we are familiar with the basic knowledge of firearms ballistics, you can combine the practical operations, to find a gun method, the mouse according to their actual situation and the sensitivity of the mouse in the game to make the appropriate adjustments, and then after a period of practice, you can practice first-hand the excellent marksmanship.
This time we introduce the main battle bandits and police firearms, AK and the M4, through the long distance to compare the two versions 1.6 CS1.5 and two guns of the basic trajectory changes.
1. AK firing in the distance
Map: De_Aztec
Location: bandit base
AK in the distance - a single point
Screenshots environment: a high level of front sight when shooting.
The figure shows, AK the first five bullets quite dense, almost hit a point, began to rise from the sixth bullet, the first position wide on the left, the seventh bullet to the right position on the wide, two bullets interval about the width of a person, the eighth bullet sight restored because of the reasons for the lower left forward five bullets to the deviation, but the sixth and seventh bullets than offset a much smaller degree, about half a person's body position, ninth bullets continue upward bias, the distance in the sixth, seven bullets above, and the tenth, eleventh and twelve bullets are still rising, but three bullets are more concentrated and more intensive, three bullets also the tenth In the upward drift, the figure shows only the 13 bullets the bullet holes, fourteenth, fifteenth bullet rose even more sharply, has been flying out of the screen.
Combination of the above, and we can easily find, AK at a single point of time, the first five bullets can play continuously, in actual combat, the sight targeting each other's chest position, the seventh bullet will hit each other head impartial, Canada came five bullet damage, seventh bullet would be fatal. This reference to the rival mobile factors, the same below.
Compared with the 1.5 version, AK's single biggest change is the trajectory from the tenth bullet after rising trend, due to adjustments related to firearms, AK in the 1.6 version of the recoil is increased, as I think a lot of old players are feeling.
AK in the distance - two bursts
Screenshots environment: a high level of front sight when shooting.
From the figure we can easily find, AK bursts in two rounds when the trajectory is more dense, and not many players take for granted, "Gone with the Wind very powerful", due to recoil effects, first, two bullets were vertically arranged, and the third , four bullets were arranged horizontally, the fifth and sixth bullets continue to rise, but little deviation from the position, seventh, eight bullets fired near the position was restored to the vertical arrangement, the ninth - fourteen bullets are more intensive, roughly vertical upward trend of about half of them stands a large span of the fifteenth bullets, showing at the top.
Combination of the above situation, in actual combat in the sight distance should start shooting at each other to adjust the neck position, so that the back of the third and fourth bullet would be fatal, if the opponent is not dead, you can immediately fill shoot, sight can be adjusted slightly downward.
Compared with the 1.5 version, AK's two rounds with single-point change in trajectory changes larger than the reference to the first 7-8 bullets can be found, 1.5 version of this very deviation to the left two bullets, and 1.6 versions of partial pieces of small.
2011/10/07
CS is not just simple HS
But throughout your career, you have been underestimated by people. When playing for zEx until the famous battle eoLithic and before you have always been everyone called "online hero," coL even though you have to get in to the title, but as long as you lost the game, made a mistake, BBS all the time on someone said the most need to leave the coL sunman, even someone already is to want to use who will replace you. In CGS was even before you play the first team had coL, so why many people underestimate the value of you? Think you haven't when not competent for the fifth man coL players well?
CS is not just the most important, critical head study the game than pure technical level is more important. The proportion of study the game than marksmanship or the technology, when I say read the play means listening to his teammates say what, analysis of the situation and you known to get information from his teammates. I'm one of the characteristics of the best and you know, I read the play is very good at.
In CEVO-P online game averaging 50 FRAG to get through the season, net FRAG ranked in all but one from the whole season to read the play of, collect information in the use of all this, the title is quite another thing, why a lot of people take compare CS and chess? Because when the game you every move affect the outcome of the global ECO, a gun, and guns, a critical head can change a game, let your power to multiply, no matter whether you realize that all of this.
Look at that year after the set of coL squad we will find you every time is a key figure behind the team success, when the exodus replaced your position after the grades plummeted coL moment, not only because personal strength, and the team coordination tacit understanding degree sell at a discount greatly. When you return again after you again next coL puts glorious greatly in a year when, in fact, you have become the north American personnel allocation and so on various aspects the most reasonable team. But three that is unbelievable is kicked off the coL you and tr1p, named in the reputation more players, with a set of all-star squad appear in the court, but the more visibility of the players can't obviously better in the team. How do you see this matter?
Now I think maybe then Jason believe with a set of all-star squad to CGS is the best choice, indeed the whole team strength may have declined, after all who know if we don't change, how will result? See Chimera: when I was in the first season after playing together and tr1p joined the team, and it is one of two kick with the team to the NBA finals champion CGS North America. Remove the, I think I have any a team where I can take some of the things that others did not, as is often the case where I am very stable, the teams are my CS career also very stable, is perhaps the most stable CS player, and I think one of the I may be you ignore it.
CoL tr1p seems to be in inside another underrated players, although you two later in the performance of the Chimera is very good. Sometimes he will because good command and to obtain the praise, but few people praise his personal technology. So for is a captain is an ordinary players, that's in the tr1p strengths??? What???
CoL tr1p is a vital part of the team, join after he gave up Chimera as a command, with FRAG prove himself, and he did. As a conductor is difficult, if they only command a game, that is not so difficult as football coach or football quarterback, but in CS inside, command is usually coach or quarterback, they must be highly focused, or time the team will be like crumble. In addition tr1p is also a score, so I think he expert indeed a little undervalued, but not all of his tactics by a man, his strengths is formulated to lead the team forward, selfless dedication, dare to admit a mistake, can have such a command is really great.
From the point of view of now what do you think that that one coL have achieved? That one can coL with any team with fantasy cast comparable to the CS team? In your opinion that year's pen is the most prominent of the north American coL team?
In my opinion CS has been in progress, SK occupy CS evolution at the top, can be so long chain said. CoL after doing well, coL (tr1p, Storm, Warden, fRoD and I) is not a north American history's best team? Yes, is the world's most outstanding coL at that time the team? Maybe so, but you also have to follow the progress of the CS now rhythm, though some may create a temporary no one can withstand crazy tactics, but will eventually have others find out the method of the tactic to break. Of course this crazy tactics is still might work, but can solve the tactical team will win, and the team is the long time standing in the peak, stable that team squad. A CS player people talent can let you go very far away, the open thinking, maybe more than you want to have influence.
CS is not just the most important, critical head study the game than pure technical level is more important. The proportion of study the game than marksmanship or the technology, when I say read the play means listening to his teammates say what, analysis of the situation and you known to get information from his teammates. I'm one of the characteristics of the best and you know, I read the play is very good at.
In CEVO-P online game averaging 50 FRAG to get through the season, net FRAG ranked in all but one from the whole season to read the play of, collect information in the use of all this, the title is quite another thing, why a lot of people take compare CS and chess? Because when the game you every move affect the outcome of the global ECO, a gun, and guns, a critical head can change a game, let your power to multiply, no matter whether you realize that all of this.
Look at that year after the set of coL squad we will find you every time is a key figure behind the team success, when the exodus replaced your position after the grades plummeted coL moment, not only because personal strength, and the team coordination tacit understanding degree sell at a discount greatly. When you return again after you again next coL puts glorious greatly in a year when, in fact, you have become the north American personnel allocation and so on various aspects the most reasonable team. But three that is unbelievable is kicked off the coL you and tr1p, named in the reputation more players, with a set of all-star squad appear in the court, but the more visibility of the players can't obviously better in the team. How do you see this matter?
Now I think maybe then Jason believe with a set of all-star squad to CGS is the best choice, indeed the whole team strength may have declined, after all who know if we don't change, how will result? See Chimera: when I was in the first season after playing together and tr1p joined the team, and it is one of two kick with the team to the NBA finals champion CGS North America. Remove the, I think I have any a team where I can take some of the things that others did not, as is often the case where I am very stable, the teams are my CS career also very stable, is perhaps the most stable CS player, and I think one of the I may be you ignore it.
CoL tr1p seems to be in inside another underrated players, although you two later in the performance of the Chimera is very good. Sometimes he will because good command and to obtain the praise, but few people praise his personal technology. So for is a captain is an ordinary players, that's in the tr1p strengths??? What???
CoL tr1p is a vital part of the team, join after he gave up Chimera as a command, with FRAG prove himself, and he did. As a conductor is difficult, if they only command a game, that is not so difficult as football coach or football quarterback, but in CS inside, command is usually coach or quarterback, they must be highly focused, or time the team will be like crumble. In addition tr1p is also a score, so I think he expert indeed a little undervalued, but not all of his tactics by a man, his strengths is formulated to lead the team forward, selfless dedication, dare to admit a mistake, can have such a command is really great.
From the point of view of now what do you think that that one coL have achieved? That one can coL with any team with fantasy cast comparable to the CS team? In your opinion that year's pen is the most prominent of the north American coL team?
In my opinion CS has been in progress, SK occupy CS evolution at the top, can be so long chain said. CoL after doing well, coL (tr1p, Storm, Warden, fRoD and I) is not a north American history's best team? Yes, is the world's most outstanding coL at that time the team? Maybe so, but you also have to follow the progress of the CS now rhythm, though some may create a temporary no one can withstand crazy tactics, but will eventually have others find out the method of the tactic to break. Of course this crazy tactics is still might work, but can solve the tactical team will win, and the team is the long time standing in the peak, stable that team squad. A CS player people talent can let you go very far away, the open thinking, maybe more than you want to have influence.
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