
Now, let's take a look at our bold aesthetic to the overall purpose of the tactical principles, what are the specific means:
1 the principle focusFocus for fire purposes. Both CT moves, or T, rush, unless really necessary, not to get rid of large forces. In the crossfire, to get as many gun point to the same enemy.(2) the principle of decentralizationScattered when officers for the position of the firefight. Ensure that the principle of concentration of firepower, in exchange of fire spread as far as possible so that staff, so that exchange of fire, the enemy will often be hesitant, do not know what a first shot; and kill an enemy of our team, you must be a large gun flip angle, in order to re-aim. Centralized and decentralized two principles must be used in combination with CT Dust in the right defense, for example: CT should try to seize the fan-shaped hole around each firing position, try to concentrate on the rush of the enemy to "gang."3 exercise principles.Fast movement is to achieve more than partial to a necessary condition to play less. The early stages of Liaoning-Shenyang Campaign, Lin Biao's always day and night to force a forced march. Excessive physical exertion, so that the location of the fighting forces fighting to reach down a lot, running dead even over the phenomenon, but the fast movement of troops, so the location of the battle started, the absolute concentration of our army always superior force, so that it makes Our weaknesses troops, but was an offensive posture. In CS, the movement added bonus: a long rest, his eyes staring at a fixed total picture, and often makes all the loose; while in motion, the screen kept flashing, nerve tight collapse, in order to maintain a high response rate .4 principles of intelligence prioritiesOn the battlefield, intelligence agents is the commander. For CT, the one "enemy spotted" means that the enemy's massive rush, you should immediately concentrate forces to surround and annihilate. For T, the one "go go go!" Or "storm the front" means send a message to those who have been identified in front of the enemy defense is weak, it should immediately rush, while the "enemy spotted" then "team, fall back", then the mean the informants to confirm the enemy in front of heavily armed, immediately change the direction of attack. Movement principle and the principle of intelligence is used in combination. To Dust2 T, for example, the beginning, T Rush should choose a direction, two outflanking. In place of birth is also a Awper birthplace of the CT number on the doors of the attacks points to the deployment of the CT number of point B, which decided to issue a "storm the front" or "team fall back".5 simple principles of tacticalNot a tactic as simple as possible, but in the simple strategy that can win the case, never use complex tactics. The most typical example is the DE map, if ct kill the bomber, and the number of dominant, then immediately issued a "stay together" "hold this position" focus on defense, and never to engage in any two outflanking tactics to surround and annihilate enemy remnants .How to study the complexity of the tactics it? Let us give a definition of "key": For a tactical plan, if one part of a mistake, the whole project that failed, such a link would be "key." We examine the complexity of a tactical plan, that is to look at the plan's "key" of the amount.6 [warfare deception also]I think the CS sometimes like football, basketball, each team has its own offensive or tactical thinking, it is long train five individuals together to form a tacit agreement. Most of the team before the game, or has arranged tactical offensive line, and response measures. For the game, teammate movements and actions play a large role in the next step, shown here on the quality of a team. As we all know, CS offensive and defensive focus is to find enemy weaknesses, to tear a gap in the enemy's defense. Here we look at the offensive mastery of rhythm and psychological attack; I think that everywhere the enemy is not terrible, terrible is not see the enemy; a long wait, emotions fluctuate constantly test the details of attack, is the disrupt the enemy psychology. Some good team, they meet and transfer it quickly to save time here, in just a few seconds of time, the reversal of the situation occurs. European teams such psychological pull of the enemy, harassing use of very classic way, anxious and confused at the time the enemy, launching deadly attacks, to find weaknesses in hot pursuit, psychological defense against the enemy to fight non-stop. This continued combat role is very large, sentiment will affect the ability to judge correctly, technology, play, errors and mistakes occur, will have a gap there. So each map on the actual types of play, the key is changing, confusing, deceptive use, fast and efficient test of the enemy, harassment, attacks, thus affecting their overall tactical mode, disrupt their defense thinking, grasp battlefield initiative, harass the enemy and based on your defense against the tilt, the same as chess opponents down your intentions into the trap.Want to win, you must test the use of the limited opportunities of harassment, to grasp those fleeting opportunities; to tilt the balance of God. - The battlefield initiative
No comments:
Post a Comment