2011/08/31

Counter-Strike - On top of the early-TyLoo confrontation over


China's first in the tyloo capped at the top of the world fnatic beat, and it is in their best inferno, once fnatic in this map make mTw humiliation, also once put mYm dozen, but with great crumbled, alex command corresponding tactics and players are excellent performance, tyloo victory over Sweden's giant fnatic, they use the most perfect victory return the Chinese CS players of trust, you are good tyloo!!!!! ~
In the first half, the first game



After the start of tyloo pistol bureau directly used the middle road slow play four people, staying one observation, alex B area channel, arms in the middle GoodRifle chose USP as long distance fire support. In still USES A fantic aspects in the world on the NBA finals IEM pistol innings, f0rest, tactics, DSN Gux three people on the second floor, area B before pressure is standard 2 people stance and the air defense the point A of the middle road.



Without any resistance tyloo smooth occupied the area A C4, the defense was fnatic by f0rest and has the advantage, the key number DSN moments of tyloo GoodRifle with his good aim at technology continuous winners in three FRAG help tyloo success scored pistol innings.
Watch: GoodRifle individual ability of the play, tyloo offensive go a and inventory.
In the first half, the third inning



In the third inning fnatic chose strong up the middle gun rack, equipment not in their grenades cover in case it is a right choice, but also by his aim at technology very confident. In tyloo party to is cautious, alex, the frame to the middle of the TB little house, his ShanShen observation middle road. Find fnatic formation after the toughest of little rooms conveniently TB from two consecutive precise HEADSHOT make fnatic area A moment of the sink.



Defense GUX outnumbered in the floor 2 knocked the TB collapsed in the tyloo players after the gun, and the remaining two defender B area the fnatic players face number and equipment of the advantages of the double tyloo can only choose the gun.
Watch: tyloo reconnaissance is careful to walk, has a good aim at technology. TB

2011/08/27

CS super jump all solutions


Many novice super jump this concept is not very clear, mistakenly assume that the kick jump (jump) is a squat jump, actually use rotate speed can be called super even jump jump, namely "rotating jump + even jump jump......" rotating +
Before 1.3 version of the super jump can fly in speed, and can reach go several times, was at that time in the game using super jump to preemptive stronghold, and other useful are seen as the foul, and 1.5 jump increased after jumping stagnation, can't ever reach the original flight distance and movement speed, so in 1.5 game use the jump is allowed.
Must be clear when:
Super jump has always been there, but the effect is not the same, the dance can't let you jump higher, unless the change the gravity parameters, recently in BBS sent someone in the foreign players 1.6 super, its effect and demo jumped 1.3, good DuoRen look like after, in fact in shock after 1.3 pure version is not out of the effect of the jump, it is because the server installed plugin or similar to the super jump jump the plugin.
Second, the general super jump steps before rotating (for example) the left
A. the crosshair keep down 45 degrees, and run before takeoff, loosen,
B. hold down the left, at the same time the mouse left uniform translation
C. The air left at the same time hold down right loosen not loose
D. hold down right, fell to the ground, and the mouse jump to the right of uniform translation
E. The air at the same time hold down the left right loosen not loose
F. hold down the left, fell to the ground, and the mouse jump to the left of uniform translation
G. so had been repeated down...
Key points:
A, b, two steps up in fact is a standard rotating jump
A, b, c the three action to one-time aloft completed
A. the crosshair keep down 45 degrees are more likely to keep the body in balance
B. the mouse of the translation of the larger Angle rotation range is bigger
D. the jump to be born in a jump of the feeling that even
G. must master buttons sequence and time
Only when the run-up in "front"
Jump up and will not have to press it

2011/08/24

CS flash play tricks-throwing after throwing


In a game, high CS constantly 1 VSN Frag lens of players have a boiling passion, but little FLASH but in virtually the battle of around. Can better control of the FLASH can make you throw the game in the more active position. Let you in the face of N the enemy with the least amount of cost to obtain the biggest returns.
That in here, I was the most familiar de_dust2 map, the FLASH of a small skills-throw (also is the story after the body ray) back. For the masters, for example, it is already a game of application of the technology often. But for just playing CS players, there must be a lot of help.
Everyone should remember A door corner! This is to prevent T for the CT RushA against Rush positions. But if T born position is better, it will arrive earlier than CT corner make CT can't follow one's inclinationsly FLASH stop T throw the Rush. So, the new throwing method arises at the historic moment.


As the picture shows, close to the door, the corner A CT will FLASH throw to red circle direction.


Then as shown in picture to the side ahead Falsh throwing. At this time, from A hole in the face of this appear T FLASH will avoid or is A white before.


2011/08/23

Counter Strike-CS psychological attack


If put aside the difference of weapons and personal technology, then the so-called tactical considerations in both sides, is the number of cases against equal, how in exchange for a less as far as possible to the favorable terrain, to play adverse terrain. And, of course, does not rule out and the total principle tactical exists, but such tactics often be able to in the second, but not a repeated again, belong to the way of four away (such as camp). These YinSun stunts, we will be in all the map in the feasibility study discussed (the proposed U team will such material alone, not confidential database established foreign exchange).

1. The principle focus
Focus is for part of the fire. Whether it's movement, or T CT of the rush, unless necessary, never from main forces. In a shootout between as much as possible, and let the muzzle of the pointing in the same enemy.
2. Scattered principles
Scattered is aimed at the location of the shootout between staff. Ensure that fire under the principle of concentration, in a shootout between as far as possible let staff, so in a shootout between scattered, the enemy will often be hesitate, don't know the first shot which; And the enemy to kill a our players, must muzzle large Angle, can turn to aim at. Focus and two principles need to be combined with use scattered by Dust, on the right of defense in CT for example: CT should as far as possible race around the mouth of the cave is sector each shot, as far as possible, focused position to rush on "the enemy of the gang rape."
3. Sports principle.
Rapid movement, is to realize local more playing less necessary conditions. The liao-shen battle in the early stages of the Lin biao always let forces me accourding day and night. Excessive physical consumption, let to combat troops fighting the position of a much lower, and even appeared to run the dead, but of the phenomenon because forces movement rapidly, so the location of the battle began, our forces can always focus on the absolute advantage, such forces that makes us troops, and a disadvantage instead of attacking momentum. In CS, movement and a little advantage: long time of static, eyes always staring at fixed picture and often let loose the spirit; And the movement, the picture is kept flashing, neural tight collapse, can we keep the higher response rate.

2011/08/20

Counter Strike is a kind of cooperation with the firing

Counter Strike is a kind of cooperation with the firing of the kind of network game to give priority to. In 1998, the Valve Software companies make out, is a first person shooter game, belongs to the Half-one of the game to module is derived and into the game, was the source of the Quake 2 MOD, most of the original Quake or 2 contributor to join the CS development. The latest version for use CS Half-act 2 "made" engine returned the origin of elite: on terror. WCG, CPL began buying, ESWC etc with electronic competitive CS for games.


Weapons


Although CS use is a Half-the original game engines to Valve, but still in some key parts of the carefully polished glazing ", and "weapon system is undoubtedly the most dazzling game the dock. Although the game is not true, but weapons performance players in CS not see at all in some of the early FPS games all kinds of set by various "future weapon", all weapons are derived from the real world. And, in the hands of game characters weapons with true 3 D map reproduce the lack of shiny way: metal luster, TangXian end of cold light, clean-cut black, outline the lack of clear structure and the spray gun out various different shapes of flame will make "love gun family" were very excited. And, more important, that players can according to different configuration of the hand weapon and war in the game at any time change my identity: to be or become sniper cover fire--this is about to see the player for the team spirit of the understanding of the.......

Counter Strike map


In "Counter Strike" in, players can choose specific scene to carry out specific tasks. Scene: the field, including snow, city, canyon, desert, mountains, and so on, every picture all have their own characteristics, tactical layout are also different.


The game in pay attention to the game of entertaining CS, and at the same time not ignoring the authenticity of the game side. Players in a fight "killed", will not be in the game "born again", the player can only play a bystander next to the role of the game, has been to end time or a party to victory. In other words, if a party all players wiped out, the other party is automatically to a victory. When the game ended, all the players will still online to the next task scene or just game scene repeated, in a combat win before the players can get more money reward (bonus amount will be subject to the players in just fight of performance and decide), and lose one party can get a small amount of money to buy equipment. More than money on one side of the natural can get the more sophisticated weapons and armor, and less money a party...... This "rich is more rich, poor then is poor" game design idea is to enable those who "good to be no strong" players in the game using the brain, not much given to a blunt and die in vain, thus fundamentally the ascension of the game can play sex and strategic.