Weapons
Although CS use is a Half-the original game engines to Valve, but still in some key parts of the carefully polished glazing ", and "weapon system is undoubtedly the most dazzling game the dock. Although the game is not true, but weapons performance players in CS not see at all in some of the early FPS games all kinds of set by various "future weapon", all weapons are derived from the real world. And, in the hands of game characters weapons with true 3 D map reproduce the lack of shiny way: metal luster, TangXian end of cold light, clean-cut black, outline the lack of clear structure and the spray gun out various different shapes of flame will make "love gun family" were very excited. And, more important, that players can according to different configuration of the hand weapon and war in the game at any time change my identity: to be or become sniper cover fire--this is about to see the player for the team spirit of the understanding of the.......
Counter Strike map
In "Counter Strike" in, players can choose specific scene to carry out specific tasks. Scene: the field, including snow, city, canyon, desert, mountains, and so on, every picture all have their own characteristics, tactical layout are also different.
The game in pay attention to the game of entertaining CS, and at the same time not ignoring the authenticity of the game side. Players in a fight "killed", will not be in the game "born again", the player can only play a bystander next to the role of the game, has been to end time or a party to victory. In other words, if a party all players wiped out, the other party is automatically to a victory. When the game ended, all the players will still online to the next task scene or just game scene repeated, in a combat win before the players can get more money reward (bonus amount will be subject to the players in just fight of performance and decide), and lose one party can get a small amount of money to buy equipment. More than money on one side of the natural can get the more sophisticated weapons and armor, and less money a party...... This "rich is more rich, poor then is poor" game design idea is to enable those who "good to be no strong" players in the game using the brain, not much given to a blunt and die in vain, thus fundamentally the ascension of the game can play sex and strategic.
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