2011/08/23

Counter Strike-CS psychological attack


If put aside the difference of weapons and personal technology, then the so-called tactical considerations in both sides, is the number of cases against equal, how in exchange for a less as far as possible to the favorable terrain, to play adverse terrain. And, of course, does not rule out and the total principle tactical exists, but such tactics often be able to in the second, but not a repeated again, belong to the way of four away (such as camp). These YinSun stunts, we will be in all the map in the feasibility study discussed (the proposed U team will such material alone, not confidential database established foreign exchange).

1. The principle focus
Focus is for part of the fire. Whether it's movement, or T CT of the rush, unless necessary, never from main forces. In a shootout between as much as possible, and let the muzzle of the pointing in the same enemy.
2. Scattered principles
Scattered is aimed at the location of the shootout between staff. Ensure that fire under the principle of concentration, in a shootout between as far as possible let staff, so in a shootout between scattered, the enemy will often be hesitate, don't know the first shot which; And the enemy to kill a our players, must muzzle large Angle, can turn to aim at. Focus and two principles need to be combined with use scattered by Dust, on the right of defense in CT for example: CT should as far as possible race around the mouth of the cave is sector each shot, as far as possible, focused position to rush on "the enemy of the gang rape."
3. Sports principle.
Rapid movement, is to realize local more playing less necessary conditions. The liao-shen battle in the early stages of the Lin biao always let forces me accourding day and night. Excessive physical consumption, let to combat troops fighting the position of a much lower, and even appeared to run the dead, but of the phenomenon because forces movement rapidly, so the location of the battle began, our forces can always focus on the absolute advantage, such forces that makes us troops, and a disadvantage instead of attacking momentum. In CS, movement and a little advantage: long time of static, eyes always staring at fixed picture and often let loose the spirit; And the movement, the picture is kept flashing, neural tight collapse, can we keep the higher response rate.

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