2011/11/17

"Counter-Strike" EG train to teach you to play fast-break

Evil Geniuses has a unique play style - their offensive rhythm quickly, often with rapid shunt RUSH attack or a tactical point, you rarely see them wait at a certain point or is stuck attack area. For these five guys who attack the United States depends on the success of their offensive rhythm exactly how soon, they can take advantage of a fast attack in the chaos of one's own position to win a case of successful regions.This set of tactics to show EG fast attack tactics of the concept, in August last year, the Dust-Off Championship semi-final line in which the lower bracket finals, they are the first guns with this Council on the fast-paced attack. There is no psychological preparation of the MoB was completely shocked, EG T, by virtue of doing their own half off to a good start.This set of tactical implementation process is as follows: cs.pcgames.com.cnn0thing - on the second floor stairsstENo - middle floorchE - T Fang RoadNepo --- on the first floor stairsNineSpot - promenade, toting C4
A start Nepo-and n0thing they go on the second floor. Nepo-conventional place to throw flares aimed at any attempt to white out before the pressure from within the field of CT, after the Nepo-and n0thing they are used under the stairs in front of the train after the rebound threw smoke bombs, aimed at mined near the car blocking the line of sight, and before the pressure CT CT CT middle of the line of sight. After Nepo-use the same method throws a flash bang his last.
  
chE and stENo both came to the T side Road, birthplace front chE first came to the T side Road. They are not eager to observe the middle of the situation but throw back to the VI train smoke to live before the pressure to block the CT CT middle line of sight. After both of them are white car parking spaces to the rear fifth throw a flash bang, aimed at the white car near the mined out CT. After the field went chE, stENo purple car parking spaces by V the direction of CT on the Road side threw the flare. cs.pcgames.com.cn
  
stENo CT side of the Road found one defender after the white car parking spaces by the top fifth throw a grenade, followed by the use of small purple jump went to the fifth car parking spaces at the rear of the ladder. VI went chE car parking spaces after the use of the channel walls at the VI throw a flash bang.
  
Toting of C4 NineSpot gallery has come to the end. For this time toting the C4 NineSpot, he did not need to take risks-like trying to walk the aisle spaces VI, because he did not find out the station near the CT. So for him the points of his teammates did not attack as much as possible before he needs to extend his own life. Of course, when the T side after playing the attack, some people will and NineSpot convergence. jump from the top compartment chE VI on the stairs after the high-profile down to the ground, after which he is responsible for the 6th car stuck behind the fifth and sixth parking spaces, two channels, aimed at attacking the cover from the gallery's NineSpot. cs.pcgames.com.cn
  
n0thing also reached the fourth on the ladder above the car, check the top of each fire compartment and the high-field and mine inside the car. Found no CT after he came to power down the fourth car behind the car. At this time of Nepo-CT side of the Road began to walk, in the process of parking his white car in the fifth field was observed below outside. After he entered the CT side of the middle infield touch slow.
  
When NineSpot has started to move slowly while touching fifth and sixth parking spaces at the channel has been brought under control after one's own parking spaces chE V channel began to attack. The time has come to a chE artistic performance: the use of VI's ladder jump to the fifth car parking spaces in the white car at the top. cs.pcgames.com.cn
  
stENo came fifth car parking spaces above the purple cover chE, n0thing fifth car to the rear throw a grenade and flashbang and other support are fighting the chE. VI after n0thing inspected cars at various locations after the CT side of the middle guarded.
  
Teammates finished in the field observing the situation continues to be responsible for cleaning up after the fifth chE parking spaces at the channel, and then he stuck the CT birth right slope. VI went to the top of the parking spaces continue to be responsible n0thing CT side of the middle watch, and after the blaze from the gallery's NineSpot convergence.
  
And sixth cars in the top of the n0thing convergence above the car after NineSpot jump through fifth car next to mine, mine cars in n0thing to throw flares after NineSpot responsible for inventory, inventory after NineSpot placed in a regular position C4.
  
Since then the number of EG at an advantage, NineSpot and they both went to a safe place chE guard C4, and stENo and n0thing they continued to move forward - stENo go white room, n0thing go through the CT side of the middle infield .
  
Although this tactic to rely heavily on individual play, but also the tactical execution of the process does need a lot of teamwork. EG thrown flares and smoke bombs are basically there to be able to make his teammates better stations. Consider this set of tactics for each player throwing the purpose of mine, each team member roles and tasks are to help you understand what is the key to this set of tactics.

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