2011/11/10

"Counter-Strike" CS Gold Technology

After a long time did not come, did not forget to work every day, CS ah!
As a loyal CSer of my mind still looming glory of marksmanship points:
<Please note: 1. I wrote a simple emphasis on the practice of .2 The following statement is only3 for some marksmanship and if inadequate please be pointing>

USP:
Features: with muffler, easy to attack, a smooth trajectory. Continuous elastic medium.
I play: dodge burst. Death as the end of the other, the months of bursts.

M4:
Features: with muffler, easy-to-burst, headshot rate. . .
I play :....., fact, this gun for which people are similar, mainly to see his shot.

AK:
Features: fire fury, point headshot rate. However, deviation from the high trajectory.
I play: the case out of the point of explosion, fire at the venue and the case is the second serve.Try to keep each other within three bullets get. 1 sideways ejection <obstructions in the nexttime, this can take full advantage of>. 2 Scattered Shan She <there are no obstructions in thenext time, this easy to use>. 3 Do not squat down to play, AK very sensitive to this, is a very good habit. A squat, good and easy flying a bullet <Do not hold down the left mouse button,accidentally fell off the aircraft to pressure you>.

AWP:
Features: The sound of gunfire rang the audience knows how the matter stood.
I play: flash resistance <In addition to speed, but also accurate. Speed ​​and may we all can do it,but the end will have quasi-quasi->; bound (sideways) + open + lens + to see prospective heartshot <= 0.84 seconds. That must be completed within one second of the four movements.

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