2011/09/07

CS1.6 used firearms ballistics research: AK and M4

CS, due to the different gun will recoil generated by the difference, so that different guns firing at the same frequency have their different trajectory, when we are familiar with the basic knowledge of firearms ballistics, you can combine the practical operations to find the gun method, according to their actual situation as well as in mouse game mouse sensitivity to make the appropriate adjustments, and then after a period of practice, you can practice first-hand perfect marksmanship Le.This time we introduce the main battle bandits and police firearms, AK and the M4, through, the distance to compare the two versions 1.6 CS1.5 and two guns of the basic trajectory changes.AK firing in the distanceMap: De_AztecLocation: bandit baseAK in the distance - a single pointScreenshots environment: a high level of the front sight when shooting.The figure shows, AK the first five bullets quite dense, almost hit a point, began to rise from the sixth bullet, the first position wide on the left, the seventh bullet to the right position on the wide, two bullets interval about the width of a person, the eighth bullet sight restored because of the reason, forward five bullets to the lower left off, but the sixth and seventh bullets than offset a much smaller degree, about half a person's body position, ninth bullets continue upward bias, the distance in the sixth, seven bullets above, and the tenth, eleventh and twelve bullets are still rising, but three bullets are more concentrated and more intensive, three bullets also the tenth In the upward drift, the figure shows only these thirteen bullets, bullet holes, fourteenth, fifteenth bullet rose even more sharply, has been flying out of the screen.Combination of the above, and we can easily find, AK at a single point of time, the first five bullets can play continuously, in actual combat, the sight targeting each other's chest position, the seventh bullet will hit each other head impartial, Canada came five bullet damage, seventh bullet would be fatal. This reference to the rival mobile factors, the same below.Compared with the 1.5 version, AK's single biggest change is Tandao bullets from the tenth after the rising trend, because the relevant adjustment of firearms, AK in the 1.6 version of the recoil is increased, as I think a lot of old players are feeling.
AK middle distance - two burstsScreenshots environment: a high level of the front sight when shooting.From the figure we can easily find, AK bursts in two rounds when the trajectory is more dense, and not many players take for granted, "Gone with the Wind very powerful", due to recoil effects, first, two bullets were arranged vertically, and the third , four bullets were arranged horizontally, the fifth and sixth bullets continue to rise, but do not deviate from the position, seventh, eighth bullet was restored to shoot near the vertical arrangement of the ninth - fourteen bullets are more intensive, roughly vertical upward trend of about half of them stands a large span of the fifteenth bullets, showing at the top.Combination of the above situation, in actual combat in the sight distance should start shooting at each other to adjust the neck position, so that the back of the third and fourth bullet would be fatal, if the opponent is not dead, you can immediately fill shoot, sight can be adjusted downward slightly.Compared with the 1.5 version, AK-point trajectory of the two changes made even more changes in a large number of single reference to the first 7-8 bullets can be found, version 1.5 of this very deviation to the left two bullets, and 1.6 versions of partial pieces of small.
AK in the distance - three bursts ofScreenshots environment: a high level of the front sight when shooting.The figure shows: AK three bursts, the first nine bullets are quite intensive, start up from the tenth bullet, but the upward trend is obvious, the sake of accuracy, I fired sixteen rounds, we can see the first 10 16 bullets, has been an upward trend, due to fast rate of fire AK, so each group (a group of three bullets) bullets are more intensive.Combined with actual combat, we found the enemy in the distance, it will aim at each other's neck, front sight location, the first a bullet after the other, with the trend of rising trajectory, 2, 3 bullets will hit each other head, two consecutive bullets can be fatal.Compared with the 1.5 version to see, CS1.6 three bursts of AK in the first six bullets did not change much. Starting from the seventh bullets, three bullets ballistic 7,8,9 change, 1.5, seventh and eighth bullet to horizontal offset, vertical rise in the ninth bullet, and in 1.6, the seventh and eighth bullet is biased downward trend, AK's recoil adjustment, the recovery of sight seems bullets from the beginning of the eighth.

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